我正在尝试在three.js 中重置我的最新对象的位置。
首先我有这个:
function onDocumentMouseDown( event ) {
event.preventDefault();
var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
projector.unprojectVector( vector, camera );
var raycaster = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize() );
var intersects = raycaster.intersectObjects( objects );
if ( intersects.length > 0 ) {
controls.enabled = false;
SELECTED = intersects[ 0 ].object;
container.style.cursor = 'move';
//mouse Click goes here
buildMenu();
}
}
在我的 buildMenu 函数中,我像这样定位我的对象:
function buildMenu(){
camera.position.set(0,60,250);
//HERE I POSITION MY SELECTED OBJECT
SELECTED.position.x = 0;
SELECTED.position.y = 50;
SELECTED.position.z = 200;
$(document).bind('click',function(){
$(document).click(function(){
scene.remove(overlayBG);
**//HERE I TRY TO RESET EVERYTHING BUT NOTHING WORKS : (**
});
});
//$('#bg, #menu').fadeIn(100)
}
我以为我可以通过 $(document).click 函数中的 mesh.position.set(0,0,0) 轻松重置我的对象,但这不起作用。如何检测最新的(重新定位的)对象以及如何重新定位它。