我有一个使用 Craftyjs 编写的 HTML5 画布游戏。我使用箭头键可以正常进行键盘交互,但在添加鼠标交互时遇到问题。精灵确实会随着鼠标轻微移动,但与使用箭头键的方式不同,当它碰到另一个组件时,它似乎会崩溃。我在组件中添加了一个函数来处理不起作用的鼠标交互,因此它被注释掉了。这是我的精灵组件的代码;
// This is the Angel Character
Crafty.c('Angel', {
init: function() {
this.requires('Actor, Fourway, Mouse, Collision, player_sprite, SpriteAnimation')
.fourway(2)
.stopOnSolids()
// This deals with destroying the sins on collision.
.onHit('Lust', this.killSin)
.onHit('Greed', this.killSin)
.onHit('Sloth', this.killSin)
.onHit('Wrath', this.killSin)
.onHit('Glutton', this.killSin)
.onHit('Envy', this.killSin)
.onHit('Pride', this.killSin)
// This defines the animations.
.animate('AngelUp', 0, 0, 2)
.animate('AngelLeft', 0, 1, 2)
.animate('AngelRight', 0, 2, 2)
.animate('AngelDown', 0, 3, 2);
// This deals with keyboard interaction.
var animation_speed = 4;
this.bind('NewDirection', function(data) {
if (data.x > 0 || data.realX > this._x) {
this.animate('AngelRight', animation_speed, -1);
} else if (data.x < 0) {
this.animate('AngelLeft', animation_speed, -1);
} else if (data.y > 0) {
this.animate('AngelDown', animation_speed, -1);
} else if (data.y < 0) {
this.animate('AngelUp', animation_speed, -1);
} else {
this.stop();
}
});
// This deals with mouse interaction.
/*this.bind('NewDirection', function(data) {
if (data.x > this.x) {
this.animate('AngelRight', animation_speed, -1);
} else if (data.x < this.x) {
this.animate('AngelLeft', animation_speed, -1);
} else if (data.y > this.y) {
this.animate('AngelDown', animation_speed, -1);
} else if (data.y < this.y) {
this.animate('AngelUp', animation_speed, -1);
} else {
this.stop();
}
});*/
},
// Registers a stop-movement function to be called when
// this entity hits an entity with the "Solid" component
stopOnSolids: function() {
this.onHit('Solid', this.stopMovement);
return this;
},
// Stops the movement
stopMovement: function() {
this._speed = 0;
if (this._movement) {
this.x -= this._movement.x;
this.y -= this._movement.y;
}
},
// Deals with the angel finding a sin.
killSin: function(data) {
sin = data[0].obj;
Crafty("Score").each(function () {
this.text("Score: " + ++score),
this.text("Score: " + ++score),
this.text("Score: " + ++score),
this.text("Score: " + ++score),
this.text("Score: " + ++score),
this.text("Score: " + ++score),
this.text("Score: " + ++score),
this.text("Score: " + ++score),
this.text("Score: " + ++score),
this.text("Score: " + ++score) });
Crafty.audio.play('kill');
sin.kill();
}
});
这是天使在场景中实例化的代码。我向它添加了一个绑定函数来尝试使鼠标交互工作,但这不能正常工作。
// This places the angel on the grid.
this.player = Crafty.e('2D, Canvas, Angel, Mouse')
.at(5, 5)
.bind('MouseMove', function(e) {
this.x = e.offsetX || e.layerX;
this.y = e.offsetY || e.layerY;
})
这是游戏的链接;
http://users.aber.ac.uk/rig6/achievement_unlocked/index.html
我已经尝试了所有方法,但在网上找不到对此有帮助的示例。请问有人可以帮忙吗?