我有这个非常奇怪的错误。基本上,只要我添加代码行 Connections.Add(handler); 我的程序出了问题。我也收到错误:
System.OutOfMemoryException:引发了“System.OutOfMemoryException”类型的异常。在 System.Threading.ExecutionContext.CreateCopy() 在 System.Net.ContextAwareResult.CaptureOrComplete(ExecutionContext& cachedContext, Boolean returnContext)
发生的情况是,当我添加此代码时,仍然接受连接,但我的日志 Richtextbox 控件上没有记录任何内容。这很奇怪,我不知道发生了什么。但是,在我的接受事件中删除 Connections.Add(handler) 行可以解决所有问题。但是我需要以某种方式跟踪套接字,以便我可以实现 ping 以使它们保持活动状态
这是我的代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Collections.Concurrent;
namespace SpybotServer
{
public partial class Server : Form
{
public void log(String text)
{
logs.InvokeEx(a => a.Text += (text +Environment.NewLine));
}
public Server()
{
InitializeComponent();
}
private void Server_Load(object sender, EventArgs e)
{
Thread serverThread = new Thread(delegate()
{
Listener.StartListening(9001);
});
serverThread.Start();
heartbeat.Start();
}
private void Server_FormClosed(object sender, FormClosedEventArgs e)
{
Listener.looping = false;
}
private void heartbeat_Tick(object sender, EventArgs e)
{
Listener.heartbeat();
}
}
public class StateObject
{
public Socket workSocket = null;
public const int BufferSize = 1024;
public byte[] buffer = new byte[BufferSize];
public StringBuilder sb = new StringBuilder();
}
public class Listener
{
public static Boolean looping = true;
private static List<Socket> Connections = new List<Socket>();
public static void heartbeat()
{
Program.MainForm.log("Sending ping...");
}
public static void StartListening(int port)
{
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Any, 9001);
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Program.MainForm.log("Listening on port " + port);
try
{
listener.Bind(localEndPoint);
listener.Listen(100);
while (looping)
{
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);
}
}
catch (Exception e)
{
Program.MainForm.log(e.ToString());
}
}
public static void AcceptCallback(IAsyncResult ar)
{
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
StateObject state = new StateObject();
state.workSocket = handler;
IPEndPoint ip = handler.RemoteEndPoint as IPEndPoint;
Program.MainForm.log("Accepted connection from " + ip.Address);
//Connections.Add(handler);
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
public static void ReadCallback(IAsyncResult ar)
{
String content = String.Empty;
StateObject state = (StateObject) ar.AsyncState;
Socket handler = state.workSocket;
try
{
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
state.sb.Append(Encoding.ASCII.GetString(
state.buffer, 0, bytesRead));
content = state.sb.ToString();
/*if (content.IndexOf("!@<EOF_END>@!") > -1)
{
Program.MainForm.log(content);
}
else
{
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}*/
}
}
catch (Exception e)
{
Program.MainForm.log(e.ToString());
}
}
private static void Send(Socket handler, String data)
{
byte[] byteData = Encoding.ASCII.GetBytes(data);
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}
private static void SendCallback(IAsyncResult ar)
{
Socket handler = (Socket)ar.AsyncState;
try
{
int bytesSent = handler.EndSend(ar);
if (bytesSent <= 0)
{
Program.MainForm.log("Socket has been closed.");
}
}
catch (Exception e)
{
Program.MainForm.log(e.ToString());
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
}
}
}
调用Ex:
using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace SpybotServer
{
static class ISynchronizeInvokeExtensions
{
public static void InvokeEx<T>(this T @this, Action<T> action) where T : ISynchronizeInvoke
{
if (@this.InvokeRequired)
{
@this.Invoke(action, new object[] { @this });
}
else
{
action(@this);
}
}
}
}