我正在尝试在 Python 中重新创建扫雷器,并且当我尝试在 IDLE 中运行代码时,我现在的问题是,当用户输入他们的坐标时,我如何才能将位置从“X”变为“-”,即一块空白的瓷砖。此外,我不介意如何改进我的代码的任何提示。谢谢!
import random
Field = [
LA=["X","X","X","X","X","X","X"],
LB=["X","X","X","X","X","X","X"],
LC=["X","X","X","X","X","X","X"],
LD=["X","X","X","X","X","X","X"],
LE=["X","X","X","X","X","X","X"],
LF=["X","X","X","X","X","X","X"],
LG=["X","X","X","X","X","X","X"]
]
print (Feild)
print("Select row starting from top = 1 and column from left = 0")
numa = random.randint(1,7)
numb = random.randint(0,6)
MINE = "O"
row=9
column = 9
one = "1"
blank = "-"
while row != numa and column != numb:
print (Field)
print("Enter a row")
row = raw_input('Please select a row from rows 1 - 7: ')
column = raw_input('Please enter a column from columns 1 - 7: ')
columA = int(column) + 1
columB = int(column) - 1
rowA = row + 1
rowB = row - 1
if rowA == numa and column == numb:
if row == 1:
del LA[column]
LA.insert(column, one)
if row == 2:
del LB[column]
LB.insert(column, one)
if row == 3:
del LC[column]
LC.insert(column, one)
if row == 4:
del LD[column]
LD.insert(column, one)
if row == 5:
del LE[column]
LE.insert(column, one)
if row == 6:
del LF[column]
LF.insert(column, one)
if row == 7:
del LG[column]
LG.insert(column, one)
elif rowB == numa and column == numb:
if row == 1:
del LA[column]
LA.insert(column, one)
if row == 2:
del LB[column]
LB.insert(column, one)
if row == 3:
del LC[column]
LC.insert(column, one)
if row == 4:
del LD[column]
LD.insert(column, one)
if row == 5:
del LE[column]
LE.insert(column, one)
if row == 6:
del LF[column]
LF.insert(column, one)
if row == 7:
del LG[column]
LG.insert(column, one)
elif row == numa and columA == numb:
if row == 1:
del LA[column]
LA.insert(column, one)
if row == 2:
del LB[column]
LB.insert(column, one)
if row == 3:
del LC[column]
LC.insert(column, one)
if row == 4:
del LD[column]
LD.insert(column, one)
if row == 5:
del LE[column]
LE.insert(column, one)
if row == 6:
del LF[column]
LF.insert(column, one)
if row == 7:
del LG[column]
LG.insert(column, one)
elif row == numa and columB == numb:
if row == 1:
del LA[column]
LA.insert(column, one)
if row == 2:
del LB[column]
LB.insert(column, one)
if row == 3:
del LC[column]
LC.insert(column, one)
if row == 4:
del LD[column]
LD.insert(column, one)
if row == 5:
del LE[column]
LE.insert(column, one)
if row == 6:
del LF[column]
LF.insert(column, one)
if row == 7:
del LG[column]
LG.insert(column, one)
else:
if row == 1:
del LA[column]
LA.insert(column, blank)
if row == 2:
del LB[column]
LB.insert(column, blank)
if row == 3:
del LC[column]
LC.insert(column, blank)
if row == 4:
del LD[column]
LD.insert(column, blank)
if row == 5:
del LE[column]
LE.insert(column, blank)
if row == 6:
del LF[column]
LF.insert(column, blank)
if row == 7:
del LG[column]
LG.insert(column, blank)
if row == 1:
del LA[column]
LA.insert(column, MINE)
if row == 2:
del LB[column]
LB.insert(column, MINE)
if row == 3:
del LC[column]
LC.insert(column, MINE)
if row == 4:
del LD[column]
LD.insert(column, MINE)
if row == 5:
del LE[column]
LE.insert(column, MINE)
if row == 6:
del LF[column]
LF.insert(column, MINE)
if row == 7:
del LG[column]
LG.insert(column, MINE)
print (Field)
print("Game over")