我正在尝试释放我用 malloc 分配的内存,但 free 给出了错误:
malloc: *** error for object 0x100100800: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
Abort trap
我有一棵带节点的树
struct node {
struct state *s;
struct node *child;
struct node *sibling;
};
我正在尝试使用此功能释放除一个孩子及其死者以外的所有节点:
struct node * free_children (struct node *head, struct node *keep_c) {
struct stack_node *stack_head = init_stack();
struct node *popped;
push(stack_head, head);
// to avoid checking if = keep_c for each level, do top level first
for (struct node * s = head->child; s != 0; s = s->sibling) {
if (s != keep_c) push(stack_head, s);
}
while (!stack_is_empty(stack_head)) {
popped = pop(stack_head);
if (popped->child != 0) push(stack_head, popped->child);
if (popped->sibling != 0) push(stack_head, popped->sibling);
free(popped->s);
}
return keep_c;
}
我无法弄清楚发生了什么,因为所有节点都是用 malloc 创建的,节点指向的所有状态也是如此。
编辑:这是分配内存的代码:
void push (struct stack_node *head, struct node *k) {
struct stack_node * x = (struct stack_node *)
malloc(sizeof(struct stack_node));
x->key = k;
x->next = head->next;
head->next = x;
return;
}
struct stack_node * init_stack () {
struct stack_node * head = (struct stack_node *)
malloc(sizeof(struct stack_node));
head->next = 0;
return head;
}
struct node * build_game_tree (int p1, int p2) {
struct node *head = init_game_tree();
struct state *state = (struct state *) malloc(sizeof(struct state));
state->player = 0;
state->s[0] = p1; state->s[1] = p2;
head->s = state;
struct stack_node *stack_head = init_stack();
struct stack_node *upper_stack_head = init_stack();
struct node *popped;
bool possible_moves[9];
push(stack_head, head);
while(!stack_is_empty(stack_head)) {
popped = pop(stack_head);
if (!endgame(popped->s->s[0], popped->s->s[1])) {
push_possible_moves(stack_head, popped);
push(upper_stack_head, popped);
}
else {
popped->child = 0;
popped->s->score =
score(popped->s->s[0], popped->s->s[1]);
}
}
...
return head;
}
编辑:
struct state {
unsigned int s[2];
double score;
unsigned int player;
};