开箱即用,WCF 不支持服务对象池。您需要一个自定义IInstanceProvider。在这种情况下,WCF 上下文模式将定义 WCF 何时从 IInstanceProvider 请求新对象,并且 IInstanceProvider 行为将管理池。根据使用情况,将服务设置为 PerInstance 或 PerSession 可能有意义。
如果您在实现中使用依赖注入容器,例如Castle Windsor、StructureMap或 MS Enterprise Library 的Unity,那么您可以将容器的现有 IInstanceProvider 与池化生活方式一起使用。所有这些容器都是合理的(尽管我个人没有太多让它们管理对象池的经验)。
我个人选择的容器是温莎城堡。在这种情况下,您将使用 Windsor 的WCF 集成设施和共享生活方式。
这是一个使用 Castle.Facilites.WcfIntegraion NuGet 包的快速测试控制台程序。
using Castle.Facilities.WcfIntegration;
using Castle.MicroKernel.Registration;
using Castle.Windsor;
using System;
using System.Collections.Generic;
using System.ServiceModel;
using System.Threading.Tasks;
namespace WCFWindsorPooledService
{
[ServiceContract]
public interface ISimple
{
[OperationContract]
void Default(string s);
}
public class SimpleService : ISimple
{
private static int CurrentIndex = 0;
private int myIndex;
public SimpleService()
{
// output which instance handled the call.
myIndex = System.Threading.Interlocked.Increment(ref CurrentIndex);
}
public void Default(string s)
{
Console.WriteLine("Called #" + myIndex);
System.Threading.Thread.Sleep(5);
}
}
class PooledService
{
static void Main(string[] args)
{
Console.WriteLine("\n\n" + System.Reflection.MethodInfo.GetCurrentMethod().DeclaringType.Name);
// define mapping of interfaces to implementation types in Windsor container.
IWindsorContainer container = new WindsorContainer();
container.AddFacility<WcfFacility>()
.Register(Component.For<SimpleService>().LifeStyle.PooledWithSize(2, 5));
var host = new Castle.Facilities.WcfIntegration.DefaultServiceHostFactory()
.CreateServiceHost(typeof(SimpleService).AssemblyQualifiedName,
new Uri[] { new Uri("http://localhost/Simple") });
host.Open();
ChannelFactory<ISimple> factory = new ChannelFactory<ISimple>(host.Description.Endpoints[0]);
List<Task> tasks = new List<Task>();
for (int i = 0; i < 20; i++)
{
tasks.Add(Task.Run(() =>
{
ISimple proxy = factory.CreateChannel();
proxy.Default("Hello");
((ICommunicationObject)proxy).Shutdown();
}));
}
Task.WaitAll(tasks.ToArray());
((ICommunicationObject)host).Shutdown();
container.Dispose();
}
}
public static class Extensions
{
static public void Shutdown(this ICommunicationObject obj)
{
try
{
obj.Close();
}
catch (Exception ex)
{
Console.WriteLine("Shutdown exception: {0}", ex.Message);
obj.Abort();
}
}
}
}
我不会假装了解 Castle 如何管理游泳池的所有规则,但显然正在使用游泳池。输出是:
PooledService
Called #1
Called #5
Called #2
Called #3
Called #4
Called #6
Called #7
Called #8
Called #7
Called #4
Called #2
Called #5
Called #1
Called #10
Called #6
Called #9
Called #4
Called #7
Called #1
Called #9