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我目前正在用 Java 中的 Slick2D 开发一个简单的多人游戏。菜单结构会稍微复杂一些,因为我需要几个文本字段来获取连接哪个服务器地址、允许玩多少玩家、昵称等信息。

我在 3 个类中重现了我的问题:主类 ( )ExampleGameStateBasedGame和从扩展。PlayMenuBasicGameState

这些类每个都有一个文本字段和一个按钮PlayMenu我的问题是我只能在文本字段中输入这些类之一。单击文本字段时,另一个文本字段不显示任何光标响应。

这是主类 ExampleGame:

public class ExampleGame extends StateBasedGame  {

public static final int MAIN_MENU_STATE = 0;
public static final int GAME_PLAY_STATE = 1;

public ExampleGame(String name) {
    super(name);

    this.addState(new Menu(MAIN_MENU_STATE));
this.addState(new Play(GAME_PLAY_STATE));

this.enterState(MAIN_MENU_STATE);
}

/**
 * @param args
 */
public static void main(String[] args) {
     AppGameContainer appgc;
 try{
    appgc = new AppGameContainer(new ExampleGame("ExampleGame"));
    appgc.setDisplayMode(640, 360, false);
    appgc.setTargetFrameRate(50);
    appgc.start();
 }catch(SlickException e){
    e.printStackTrace();
 }
}

@Override
public void initStatesList(GameContainer arg0) throws SlickException {
    // TODO Auto-generated method stub
    this.getState(GAME_PLAY_STATE);
    this.getState(MAIN_MENU_STATE);


System.out.println(this.getStateCount() + ", " + this.getCurrentStateID());
this.enterState(MAIN_MENU_STATE);
}

}

ExampleGame 自动调用 MainMenu (Menu.java):

public class Menu extends BasicGameState {

private int stateID;
private Image background;
private UnicodeFont font;
private TextField textfield;
private Image createGameOption;
private int menuX = 50;
private int menuY = 250;


public Menu(int stateID) {
    this.stateID = stateID;
}


@Override
public void init(GameContainer arg0, StateBasedGame arg1) throws SlickException {

    System.out.println("StateID: " + arg1.getState(this.getID()) + " , State: " + arg1.getCurrentState());

    background = new Image("images/background_1024x640_v1.jpg");
    createGameOption = new Image("images/btn_CreateGame_for_1024x640_v1.png");

    textfield = new TextField(arg0, arg0.getDefaultFont(), 100, 100, 200, 30);
}


@Override
public void render(GameContainer arg0, StateBasedGame arg1, Graphics arg2) throws SlickException {
    // TODO Auto-generated method stub
    background.draw(0, 0);
    createGameOption.draw(menuX, menuY);
    textfield.render(arg0, arg2);

}


@Override
public void update(GameContainer arg0, StateBasedGame arg1, int arg2) throws SlickException {

    Input input = arg0.getInput();

    int mouseX = input.getMouseX();
    int mouseY = input.getMouseY();

    // if mouse is over a button
    if ((mouseX >= menuX && mouseX <= menuX + createGameOption.getWidth()) && (mouseY >= menuY && mouseY <= menuY + createGameOption.getHeight())) {

        if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) {
            // fx.play();
            arg1.enterState(ExampleGame.GAME_PLAY_STATE);
        }

    }

}


@Override
public int getID() {
    // TODO Auto-generated method stub
    return stateID;
}

}

在这里,我可以在文本字段中书写。到目前为止,一切都很好。通过单击按钮,我调用了下一页(Play.java):

public class Play extends BasicGameState {

private int stateID;
private Image background;
private UnicodeFont font;
private TextField textfield;
private Image createGameOption;
private int menuX = 350;
private int menuY = 250;


public Play (int stateID) {
    this.stateID = stateID;
}

@Override
public void init(GameContainer arg0, StateBasedGame arg1) throws SlickException {

    System.out.println("StateID: " + arg1.getCurrentStateID() + " , State: " + arg1.getCurrentState());
    arg1.inputStarted();

    background = new Image("images/background_1024x640_v1.jpg");
    createGameOption = new Image("images/btn_CreateGame_for_1024x640_v1.png");

    textfield = new TextField(arg0, arg0.getDefaultFont(), 150, 100, 200, 30);
}

@Override
public void render(GameContainer arg0, StateBasedGame arg1, Graphics arg2) throws SlickException {
    // TODO Auto-generated method stub
    background.draw(0,0);
    createGameOption.draw(menuX, menuY);
    textfield.render(arg0, arg2);
}

@Override
public void update(GameContainer arg0, StateBasedGame arg1, int arg2) throws SlickException {

    Input input = arg0.getInput();

    int mouseX = input.getMouseX();
    int mouseY = input.getMouseY();

    if ((mouseX >= menuX && mouseX <= menuX + createGameOption.getWidth()) 
            && (mouseY >= menuY && mouseY <= menuY + createGameOption.getHeight())) {

        if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) {
            arg1.enterState(ExampleGame.MAIN_MENU_STATE);
        }
    }
}

@Override
public int getID() {
    // TODO Auto-generated method stub
    return stateID;
}

}

该类Play具有几乎相同的代码,Menu但似乎文本字段Play不响应鼠标和键。它似乎处于非活动状态,因为您看不到任何更改。但事实并非如此。如果我在文本字段中单击,输入一些内容并通过单击按钮返回菜单,您可以看到您输入的文本。似乎两个文本字段(来自 Menu 和 from 的那个Play)都以某种方式连接到。但我不知道问题出在哪里。

有没有人建议我如何解决这个问题?

提前致谢!

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1 回答 1

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光滑的文本字段不起作用

这是我不久前回答的您正在寻找的确切答案。该用户遇到了与您相同的问题,并通过按照我的 wiki 链接通过如何使用 StateBasedGame 的示例解决了该问题

于 2014-02-20T02:56:12.770 回答