Properties such as score1; score2, lives1, lives2 and STAGE seem to be undefined properties. I dont see why? Please help...
e.g. C:\Users\PC\Desktop\Whack My Mole - Android\Game.as, Line 429 1120: Access of undefined property score1. C:\Users\PC\Desktop\Whack My Mole - Android\Game.as, Line 430 1120: Access of undefined property score1.
package {
import flash.display.Stage;
import flash.events.TouchEvent;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.utils.Timer;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.filters.DropShadowFilter;
import flash.text.AntiAliasType;
import flash.text.Font;
public class Game{
//Global Declarations
private var STAGE:Stage;
'Graphics'
private var Title:Title_mc;
private var Score_lbl:Label_Score_txt;
private var Lives_lbl:Label_Lives_txt;
private var holes:MoleHoles_mc;
private var Lives_txt:TextField;
private var Score_txt:TextField;
private var Shadow:DropShadowFilter;
private var Pause_btn:Button_Pause;
'Game Properties'
private var SLEEP:Timer;
private var countdown:Timer;
private var countdownComplete:Timer;
private var countdownDelay:Timer;
private var count:TextField;
private var count_inc:int;
private var Paused:Boolean;
private var moles:int;
public static var mole_spawn_delay:int = 1000;
public static var mole_death_delay:int = 1000;
public static var molePlacable:Boolean = true;
private var unavailableHole:int;
public static var molesName:String;
private var lvl:int = 51;
private var score1:Anim_Score1_mc;
private var score2:Anim_Score2_mc;
private var lives1:Anim_Lives1_mc;
private var lives2:Anim_Lives2_mc;
'Player Properties'
public static var Score:int = 0;
public static var Lives:int = 3;
public static var incrementer:int = 1;
public function Game(STAGE:Stage) {
this.STAGE = STAGE;
//Enable Touch Events
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
//Instantiate Objects
Shadow = new DropShadowFilter();
//Handle new frames
STAGE.addEventListener(Event.ENTER_FRAME, handle_ENTER_FRAME);
//Draw Graphics
'Menu Title'
Title = new Title_mc();
Title.x = 250.5;
Title.y = 62.35;
STAGE.addChild(Title);
'Content'
holes = new MoleHoles_mc();
holes.x = 0;
holes.y = 123.9;
STAGE.addChild(holes);
'Score Label'
Score_lbl = new Label_Score_txt();
Score_lbl.x = 19.65;
Score_lbl.y = 146.75;
STAGE.addChild(Score_lbl);
'Lives Label'
Lives_lbl = new Label_Lives_txt();
Lives_lbl.x = 358.25;
Lives_lbl.y = 141.05;
STAGE.addChild(Lives_lbl);
'Score Value'
Score_txt = new TextField();
Score_txt.x = 19.65;
Score_txt.y = 209.95;
Score_txt.width = 100;
Score_txt.defaultTextFormat = new TextFormat("Balloonist", 40, 0xFFFFFF);
Score_txt.selectable = false;
Score_txt.text = String(Score);
STAGE.addChild(Score_txt);
'Lives Value'
Lives_txt = new TextField();
Lives_txt.x = 410;
Lives_txt.y = 204.70;
Lives_txt.defaultTextFormat = new TextFormat("Balloonist", 40, 0xFFFFFF);
Lives_txt.selectable = false;
Lives_txt.text = String(Lives);
STAGE.addChild(Lives_txt);
'Pause Button'
Pause_btn = new Button_Pause();
Pause_btn.x = 22.40;
Pause_btn.y = 772.85;
STAGE.addChild(Pause_btn);
Pause_btn.buttonMode = true;
Pause_btn.addEventListener(TouchEvent.TOUCH_BEGIN, handle_Pause);
//Start Countdown
countDown();
}
//Pause/resume game
private function handle_Pause(e:TouchEvent):void
{
//...
}
//Sleep Method
private function sleep(seconds:int):void
{
SLEEP = new Timer(seconds, 1); // 1 second
SLEEP.addEventListener(TimerEvent.TIMER_COMPLETE, sleep_end);
SLEEP.start();
STAGE.frameRate = 0;
}
//Sleep Method Complete
private function sleep_end(e:TimerEvent):void
{
SLEEP.removeEventListener(TimerEvent.TIMER_COMPLETE , sleep_end);
STAGE.frameRate = 24;
}
//Count Down Timer
private function countDown():void
{
Paused = true;
count_inc = 5;
count = new TextField();
count.x = 213.9;
count.y = 158.05;
count.height = 150;
count.width = 150;
count.defaultTextFormat = new TextFormat("Balloonist", 150, 0xFFFFFF);
count.filters = [Shadow];
count.antiAliasType = AntiAliasType.ADVANCED;
count.sharpness = 400;
count.text = String(count_inc);
STAGE.addChild(count);
countdownComplete = new Timer(5000, 1);
countdownComplete.addEventListener(TimerEvent.TIMER, coutdown_Complete);
countdownDelay = new Timer(100);
countdownDelay.addEventListener(TimerEvent.TIMER, countDown_Tick);
countdown = new Timer(1000);
countdown.addEventListener(TimerEvent.TIMER, countDown_end);
countdownComplete.start();
countdownDelay.start();
countdown.start();
}
//Handle countdown tick
private function countDown_Tick(e:TimerEvent):void
{
if(count_inc <= 0)
{
countdown.stop();
countdown.removeEventListener(TimerEvent.TIMER, countDown_end);
}else {
countdownDelay.delay = 100;
}
}
//Handle countown complete
private function countDown_end(e:TimerEvent):void
{
if(count_inc <= 0)
{
countdownDelay.stop();
countdownDelay.removeEventListener(TimerEvent.TIMER, countDown_Tick);
}else{
count_inc -= 1;
count.text = String(count_inc);
}
}
//Countdown cleanup
private function coutdown_Complete(e:TimerEvent):void
{
STAGE.removeChild(count);
Paused = false;
}
//Main Game Loop
private function handle_ENTER_FRAME(e:Event):void
{
//Update game stuff
if(!Paused)
{
if(molePlacable)
{
sleep(mole_spawn_delay);
newMole();
}
Score_txt.text = String(Score);
Lives_txt.text = String(Lives);
}
//Clear stage & display game over interface
if(Lives <= 0)
{
STAGE.removeEventListener(Event.ENTER_FRAME, handle_ENTER_FRAME);
STAGE.removeChild(Title);
STAGE.removeChild(holes);
STAGE.removeChild(Score_lbl);
STAGE.removeChild(Lives_lbl);
STAGE.removeChild(Pause_btn);
STAGE.removeChild(Score_txt);
STAGE.removeChild(Lives_txt);
var gameOver:GameOver = new GameOver(STAGE);
}
//Update mole stats
if(moles > 50)
{
lvl = 71;
}
//Dissallow score to go below 0
if(Score < 0)
{
Score = 0;
}
}
//Create new Mole
private function newMole():void
{
'Specify mole hole'
var rnd = Math.ceil(Math.random()*11);
'Ensure mole does not spawn from preceding hole'
while(rnd == unavailableHole)
{
rnd = Math.ceil(Math.random()*11);
}
var X:int;
var Y:int;
switch(rnd)
{
case 0:
X = -14.75;
Y = 293.45;
break;
case 1:
X = 109.25;
Y = 291.35;
break;
case 2:
X = 223.75;
Y = 291.35;
break;
case 3:
X = 337.2;
Y = 291.35;
break;
case 4:
X = 0;
Y = 430;
break;
case 5:
X = 118.7;
Y = 430;
break;
case 6:
X = 226.9;
Y = 430;
break;
case 7:
X = 342.45;
Y = 430
break;
case 8:
X = 0;
Y = 561.35
break;
case 9:
X = 112.4;
Y = 561.35;
break;
case 10:
X = 229;
Y = 561.35;
break;
case 11:
X = 339.3;
Y = 561.35;
break;
}
'Specify molde to add'
rnd = lvl * Math.random();
if(rnd <=40)
{
//Default + 10*incrementer
var mole:Mole_Default_mc = new Mole_Default_mc(STAGE, X, Y);
}else if(rnd <=42){
//Crazy - 5*incrementer
var mole2:Mole_Crazy_mc = new Mole_Crazy_mc(STAGE, X, Y);
}else if(rnd <=43){
//Crazy2 - 10*inrementer
var mole3:Mole_Crazy2_mc = new Mole_Crazy2_mc(STAGE, X, Y);
}else if(rnd <45){
//Lady + 1 life
var mole4:Mole_Lady_mc= new Mole_Lady_mc(STAGE, X, Y);
}else if(rnd <46){
//Ninja - 2*inrementer
var mole5:Mole_Ninja_mc = new Mole_Ninja_mc(STAGE, X, Y);
}else if(rnd <47){
//Zombie + 5 * lives
var mole6:Mole_Zombie_mc = new Mole_Zombie_mc(STAGE, X, Y);
}else if(rnd <48){
//reaper - Lives
var mole7:Mole_Reaper_mc = new Mole_Reaper_mc(STAGE, X, Y);
}else if(rnd <49){
//Snob + 250
var mole8:Mole_Snob_mc = new Mole_Snob_mc(STAGE, X, Y);
}else if(rnd <52){
//Angel + 3 lives
var mole9:Mole_Angel_mc = new Mole_Angel_mc(STAGE, X, Y);
}else if(rnd <54){
//Demon - 3 lives
var mole10:Mole_Demon_mc = new Mole_Demon_mc(STAGE, X, Y);
}else if(rnd <55){
//Creature - 3+incrementer
var creature:Mole_Creature_mc = new Mole_Creature_mc(STAGE, X, Y);
}else if(rnd <56){
//Cyber + 50+incrementer
var cyber:Mole_Cyber_mc = new Mole_Cyber_mc(STAGE, X, Y);
}else if(rnd <57){
//Grumpy + 5
var grumpy:Mole_Grumpy_mc = new Mole_Grumpy_mc(STAGE, X, Y);
}else if(rnd <58){
//Hippie Lives+3 Score+100
var hippie:Mole_Hippie_mc = new Mole_Hippie_mc(STAGE, X, Y);
}else if(rnd<59){
//Hyper 30*incrementer
var hyper:Mole_Hyper_mc = new Mole_Hyper_mc(STAGE, X, Y);
}else if(rnd<60){
//Love timer-100
var love:Mole_Love_mc = new Mole_Love_mc(STAGE, X, Y);
}else if(rnd<61){
//LoveZombie - 20*Lives
var loveZombie:Mole_LoveZombie_mc = new Mole_LoveZombie_mc(STAGE, X, Y);
}else if(rnd<70){
//Sleepy Timer+100
var sleepy:Mole_Sleepy_mc = new Mole_Sleepy_mc(STAGE, X, Y);
}else if(rnd<71){
//Warrior + (10*incrementer)*2
var warrior:Mole_Warrior_mc = new Mole_Warrior_mc(STAGE, X, Y);
}
//Update mole stats
moles += 1;
if(mole_spawn_delay > 20 && mole_death_delay > 20)
{
mole_spawn_delay -= 10;
mole_death_delay -= 5;
}
//Update incrementer
if(moles > 100)
{
incrementer = 50;
}else if(moles > 80)
{
incrementer = 40;
}else if(moles > 60)
{
incrementer = 30;
}else if(moles > 20)
{
incrementer = 20;
}else if(moles > 10)
{
incrementer = 10;
}
}
//Animation
public static function animate(type:int)
{
if(type == 0)
{
score1 = new Anim_Score1_mc();
score1.x = 40;
score1.y = 250.6;
STAGE.addChild(score1);
var anim_timer:Timer = new Timer(2000, 1);
anim_timer.addEventListener(TimerEvent.TIMER, remove_score1);
anim_timer.start();
}else if(type == 1)
{
score2 = new Anim_Score2_mc();
score2.x = 32;
score2.y = 248.6;
STAGE.addChild(score2);
var anim_timer2:Timer = new Timer(2000, 1);
anim_timer2.addEventListener(TimerEvent.TIMER, remove_score2);
anim_timer2.start();
}else if(type == 2)
{
lives1 = new Anim_Lives1_mc();
lives1.x = 430.9;
lives1.y = 237.95;
STAGE.addChild(lives1);
var anim_timer3:Timer = new Timer(2000, 1);
anim_timer3.addEventListener(TimerEvent.TIMER, remove_lives1);
anim_timer3.start();
}else{
lives2 = new Anim_Lives2_mc();
lives2.x = 430.9;
lives2.y = 237.95;
STAGE.addChild(lives2);
var anim_timer4:Timer = new Timer(2000, 1);
anim_timer4.addEventListener(TimerEvent.TIMER, remove_lives1);
anim_timer4.start();
}
}
//Handle remove_score1
private function remove_score1(e:TimerEvent):void
{
STAGE.removeChild(score1);
}
//Handle remove_score2
private function remove_score2(e:TimerEvent):void
{
STAGE.removeChild(score2);
}
//Handle remove_lives1
private function remove_lives1(e:TimerEvent):void
{
STAGE.removeChild(lives1);
}
//Handle remove_lives2
private function remove_lives2(e:TimerEvent):void
{
STAGE.removeChild(lives2);
}
}
}