I am trying to make the CoverFlow below appear like a Horizontal Gallery. The original file looks like this
There are three classes
the CoverFlow.class which extends a gallery
public class CoverFlow extends Gallery { private Camera mCamera = new Camera(); private int mMaxRotationAngle = 50; private int mMaxZoom = -380; private int mCoveflowCenter; private boolean mAlphaMode = true; private boolean mCircleMode = false; public CoverFlow(Context context) { super(context); this.setStaticTransformationsEnabled(true); } public CoverFlow(Context context, AttributeSet attrs) { super(context, attrs); this.setStaticTransformationsEnabled(true); } public CoverFlow(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); this.setStaticTransformationsEnabled(true); } public int getMaxRotationAngle() { return mMaxRotationAngle; } public void setMaxRotationAngle(int maxRotationAngle) { mMaxRotationAngle = maxRotationAngle; } public boolean getCircleMode() { return mCircleMode; } public void setCircleMode(boolean isCircle) { mCircleMode = isCircle; } public boolean getAlphaMode() { return mAlphaMode; } public void setAlphaMode(boolean isAlpha) { mAlphaMode = isAlpha; } public int getMaxZoom() { return mMaxZoom; } public void setMaxZoom(int maxZoom) { mMaxZoom = maxZoom; } private int getCenterOfCoverflow() { return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft(); } private static int getCenterOfView(View view) { return view.getLeft() + view.getWidth() / 2; } protected boolean getChildStaticTransformation(View child, Transformation t) { final int childCenter = getCenterOfView(child); final int childWidth = child.getWidth(); int rotationAngle = 0; t.clear(); t.setTransformationType(Transformation.TYPE_MATRIX); if (childCenter == mCoveflowCenter) { transformImageBitmap((ImageView) child, t, 0); } else { rotationAngle = (int) (((float) (mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle); if (Math.abs(rotationAngle) > mMaxRotationAngle) { rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle; } transformImageBitmap((ImageView) child, t, rotationAngle); } return true; } /** * This is called during layout when the size of this view has changed. If * you were just added to the view hierarchy, you're called with the old * values of 0. * * @param w * Current width of this view. * @param h * Current height of this view. * @param oldw * Old width of this view. * @param oldh * Old height of this view. */ protected void onSizeChanged(int w, int h, int oldw, int oldh) { mCoveflowCenter = getCenterOfCoverflow(); super.onSizeChanged(w, h, oldw, oldh); } /** * Transform the Image Bitmap by the Angle passed * * @param imageView * ImageView the ImageView whose bitmap we want to rotate * @param t * transformation * @param rotationAngle * the Angle by which to rotate the Bitmap */ private void transformImageBitmap(ImageView child, Transformation t, int rotationAngle) { mCamera.save(); final Matrix imageMatrix = t.getMatrix(); final int imageHeight = child.getLayoutParams().height; final int imageWidth = child.getLayoutParams().width; final int rotation = Math.abs(rotationAngle); mCamera.translate(0.0f, 0.0f, 100.0f); // As the angle of the view gets less, zoom in if (rotation <= mMaxRotationAngle) { float zoomAmount = (float) (mMaxZoom + (rotation * 1.5)); mCamera.translate(0.0f, 0.0f, zoomAmount); if (mCircleMode) { if (rotation < 40) mCamera.translate(0.0f, 155, 0.0f); else mCamera.translate(0.0f, (255 - rotation * 2.5f), 0.0f); } if (mAlphaMode) { ((ImageView) (child)).setAlpha((int) (255 - rotation * 2.5)); } } mCamera.rotateY(rotationAngle); mCamera.getMatrix(imageMatrix); imageMatrix.preTranslate(-(imageWidth ), -(imageHeight / 2)); imageMatrix.postTranslate((imageWidth ), (imageHeight / 2)); mCamera.restore(); }
}
The second class is my coverFlowActivity which is my class class
public class CoverFlowActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.main);
CoverFlow cf = new CoverFlow(this);
ImageAdapter ia = new ImageAdapter(this);
cf.setAdapter(ia);
cf.setAnimationDuration(1000);
setContentView(cf);
}
public class ImageAdapter extends BaseAdapter {
private int[] mImgs = {
R.drawable.img1,
R.drawable.img2,
R.drawable.img3,
R.drawable.img4,
R.drawable.img5,
R.drawable.img6,
R.drawable.img7,
R.drawable.img8
};
Context mContext;
public ImageAdapter(Context context) {
this.mContext = context;
}
@Override
public int getCount() {
return mImgs.length;
}
@Override
public Object getItem(int position) {
return position;
}
@Override
public long getItemId(int position) {
return mImgs[position];
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
ReflectionImage i = new ReflectionImage(mContext);
i.setImageResource(mImgs[position]);
i.setLayoutParams(new CoverFlow.LayoutParams(100, 100));
i.setScaleType(ImageView.ScaleType.CENTER_INSIDE);
BitmapDrawable drawable = (BitmapDrawable) i.getDrawable();
drawable.setAntiAlias(true);
return i;
}
public float getScale(boolean focused, int offset) {
return Math.max(0, 1f/(float)Math.pow(2, Math.abs(offset)));
}
}
}
and the third activity is the reflected image below each image.
public class ReflectionImage extends ImageView {
//是否为Reflection模式
private boolean mReflectionMode = true;
public ReflectionImage(Context context) {
super(context);
}
public ReflectionImage(Context context, AttributeSet attrs) {
super(context, attrs);
//取得原始图片的bitmap并重画
Bitmap originalImage = ((BitmapDrawable)this.getDrawable()).getBitmap();
DoReflection(originalImage);
}
public ReflectionImage(Context context, AttributeSet attrs,
int defStyle) {
super(context, attrs, defStyle);
Bitmap originalImage = ((BitmapDrawable)this.getDrawable()).getBitmap();
DoReflection(originalImage);
}
public void setReflectionMode(boolean isRef) {
mReflectionMode = isRef;
}
public boolean getReflectionMode() {
return mReflectionMode;
}
//偷懒了,只重写了setImageResource,和构造函数里面干了同样的事情
@Override
public void setImageResource(int resId) {
Bitmap originalImage = BitmapFactory.decodeResource(
getResources(), resId);
DoReflection(originalImage);
//super.setImageResource(resId);
}
private void DoReflection(Bitmap originalImage) {
final int reflectionGap = 4; //原始图片和反射图片中间的间距
int width = originalImage.getWidth();
int height = originalImage.getHeight();
//反转
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
//reflectionImage就是下面透明的那部分,可以设置它的高度为原始的3/4,这样效果会更好些
Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,
0, width, height, matrix, false);
//创建一个新的bitmap,高度为原来的两倍
Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height), Config.ARGB_8888);
Canvas canvasRef = new Canvas(bitmapWithReflection);
//先画原始的图片
canvasRef.drawBitmap(originalImage, 0, 0, null);
//画间距
Paint deafaultPaint = new Paint();
canvasRef.drawRect(0, height, width, height + reflectionGap, deafaultPaint);
//画被反转以后的图片
canvasRef.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
// 创建一个渐变的蒙版放在下面被反转的图片上面
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0,
originalImage.getHeight(), 0, bitmapWithReflection.getHeight()
+ reflectionGap, 0x80ffffff, 0x00ffffff, TileMode.CLAMP);
// Set the paint to use this shader (linear gradient)
paint.setShader(shader);
// Set the Transfer mode to be porter duff and destination in
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
// Draw a rectangle using the paint with our linear gradient
canvasRef.drawRect(0, height, width, bitmapWithReflection.getHeight()
+ reflectionGap, paint);
//调用ImageView中的setImageBitmap
this.setImageBitmap(bitmapWithReflection);
}
}
I want to make it appears like a gallery that is all images must have four dp margin and appear like the center image without any effects. Can someone please help me to achieve this.