我一直在尝试让我的 DirectX 10 应用程序正确处理全屏的 alt 选项卡。当我从全屏切换选项卡时,应用程序会自动进入窗口模式。
我尝试听 WM_ACTIVATEAPP 手动最小化和最大化程序。它可以工作,但它破坏了程序中已经工作的其他功能(在全屏和窗口之间切换)。从 alt 选项卡恢复后,我第一次尝试退出全屏,黑屏闪烁并保持全屏,第二次触发 WM_ACTIVATEAPP 导致整个程序最小化而不是正确进入窗口模式.
下面是我正在使用的代码:
在 WM_SIZE 上:
mD3D->ResizeBuffers(width, height);
mBufferWidth = width;
mBufferHeight = height;
mViewport.SetViewportRect(0, 0, width, height);
mD3D->GetDevice()->RSSetViewports(1, &mViewport.GetViewport());
在 WM_ACTIVATEAPP 上:
if(wParam == TRUE && mSwapChainDesc.Windowed == FALSE)
{
// Restore
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
mSwapChain->SetFullscreenState(TRUE, NULL);
mSwapChainDesc.Windowed = FALSE;
ResizeBuffers(mBufferWidth, mBufferHeight);
}
else if(wParam == FALSE && mSwapChainDesc.Windowed == FALSE)
{
// Minimize
ShowWindow(hwnd, SW_SHOWMINNOACTIVE);
mSwapChain->SetFullscreenState(FALSE, NULL);
ChangeDisplaySettings(NULL, 0);
}
在切换窗口模式请求时:
if(mSwapChainDesc.Windowed)
{
mSwapChain->SetFullscreenState(TRUE, NULL);
mSwapChainDesc.Windowed = FALSE;
}
else
{
mSwapChain->SetFullscreenState(FALSE, NULL);
mSwapChainDesc.Windowed = TRUE;
}
ResizeBuffers(mBufferWidth, mBufferHeight);
调整大小缓冲区:
mDevice->OMSetRenderTargets(0, 0, 0);
// Release all outstanding references to the swap chain's buffers.
mRenderTargetView->Release();
HRESULT hr;
// Preserve the existing buffer count and format.
// Automatically choose the width and height to match the client rect for HWNDs.
hr = mSwapChain->ResizeBuffers(1, width, height, DXGI_FORMAT_UNKNOWN, 0);
// Get buffer and create a render-target-view.
ID3D10Texture2D* pBuffer;
hr = mSwapChain->GetBuffer(0, __uuidof( ID3D10Texture2D), (void**) &pBuffer );
hr = mDevice->CreateRenderTargetView(pBuffer, NULL, &mRenderTargetView);
pBuffer->Release();
mDevice->OMSetRenderTargets(1, &mRenderTargetView, NULL );
// Set up the viewport.
D3D10_VIEWPORT vp;
vp.Width = width;
vp.Height = height;
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = 0;
vp.TopLeftY = 0;
mDevice->RSSetViewports( 1, &vp );
如何最小化窗口并仍然保持使用 DirectX 10 在窗口和全屏之间切换的能力?