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我可以在scene2D的帮助下旋转屏幕,但我也希望当屏幕旋转特定持续时间时,我的屏幕在libgdx中出现缩小效果。我这样做如下:

private Stage stage;

在更新方法中

Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
batch.setProjectionMatrix(camera.combined);

    stage.act(delta);
    stage.draw();

@Override
public void show() {

    stage = new Stage();
    Gdx.input.setInputProcessor(stage);

    Image splashImage = new Image(region);

     splashImage.addAction(Actions.sequence(Actions.moveTo(0,10, 0.5f),
     //move actor to 200,200
     Actions.rotateTo(360, 1f), //rotate actor to 90°
     Actions.fadeOut(0.5f), //fade out actor (change alpha to 0)
     Actions.removeActor()));
             stage.addActor(splashImage);
}
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1 回答 1

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您可以使用 Actions.scaleBy(amountX, amountY) 或 Actions.scaleTo(x, y) 或 Actions.sizeTo(x, y) .​​.

于 2013-04-17T08:53:38.987 回答