好的,所以我在做一个 pacman 任务(在 bascialy pacman 和 ghosts 在屏幕上移动并且 pacman 从他们身上反弹之前发布过,但是当点击鼠标时,ghosts 会反弹他并改变为“害怕的图像”,并且尽我所能告诉我解决了我的本地错误等但是现在我的代码似乎根本没有显示任何精灵当我将最后的框架和边界代码移动到顶部时它们会显示但都在屏幕的一个点上没有移动. 有什么建议吗?
import pygame
from random import *
#Core values/images for game 
pygame.init()
#define ghost collisons in orignal mode to alter pacmans movement
def ghost_collision():
    pacman_velocity[0] = randint(-1,1)
    pacman_velocity[1] = randint(-1,1)
    if pacman_velocity[0] < 0:
        pacman = pygame.image.load(PACMAN_LEFT).convert()
    elif pacman_velocity[0] > 0:
        pacman = pygame.image.load(PACMAN_RIGHT).convert()
    return pacman_velocity
#define mode 2 as ghosts changing to scared and bouncing off pacman
def mode_switch():
    global blue_right, orange_right, pink_right,\
          red_right, blue, orange, pink, red
    global mode
    if mode == False:
        mode = True
        blue = pygame.image.load(GHOST_SCARED).convert()
        orange = pygame.image.load(GHOST_SCARED).convert()
        pink = pygame.image.load(GHOST_SCARED).convert()
        red = pygame.image.load(GHOST_SCARED).convert()
    else:
        mode = False
        if blue_right == True:
            blue = pygame.image.load(BLUE_LEFT).convert()
            blue_right = False
        else:
            blue = pygame.image.load(BLUE_RIGHT).convert()
            blue_right = True
    if orange_right == True:
        orange = pygame.image.load(ORANGE_LEFT).convert()
        orange_right = False
    else:
        orange = pygame.image.load(ORANGE_RIGHT).convert()
        orange_right = True
    if pink_right == True:
        pink = pygame.image.load(PINK_LEFT).convert()
        pink_right = False
    else:
        pink = pygame.image.load(PINK_RIGHT).convert()
        pink_right = True
    if red_right == True:
        red = pygame.image.load(RED_LEFT).convert()
        red_right = False
    else:
        red = pygame.image.load(RED_RIGHT).convert()
        red_right = True
PACMAN_LEFT = 'pacman-left.png'
PACMAN_RIGHT = 'pacman-right.png'
BLUE_LEFT = 'blue-left.png'
BLUE_RIGHT = 'blue-right.png'
ORANGE_LEFT = 'orange-left.png'
ORANGE_RIGHT = 'orange-right.png'
PINK_LEFT = 'pink-left.png'
PINK_RIGHT = 'pink-right.png'
RED_LEFT = 'red-left.png'
RED_RIGHT = 'red-right.png'
GHOST_SCARED = 'vulnerable.png'
BOUNCE_SOUND = 'Thump.wav'
SOUND = pygame.mixer.Sound(BOUNCE_SOUND)
WIDTH = 1200
HEIGHT = 800
BACKGROUND_COLOUR = 0, 0, 0
CAPTION = 'Pacman'
pacman_left = True
pacman_right = True
blue_right = False
orange_right = True
pink_right = False
red_right = True
mode = False
frame = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption(CAPTION)
pacman = pygame.image.load(PACMAN_RIGHT).convert()
#Sprites and defined boundaries
pacman_boundary = pacman.get_rect(center = (300,300))
pacman_velocity = [1, 1]
blue = pygame.image.load(BLUE_LEFT).convert()
blue_boundary = pacman.get_rect(center = (300,300))
blue_velocity = [-1, -1]
orange = pygame.image.load(ORANGE_RIGHT).convert()
orange_boundary = pacman.get_rect(center = (300,300))
orange_velocity = [1, -1]
pink = pygame.image.load(PINK_LEFT).convert()
pink_boundary = pacman.get_rect(center = (300,300))
pink_velocity = [-1, 1]
red = pygame.image.load(RED_RIGHT).convert()
red_boundary = pacman.get_rect(center = (300,300))
red_velocity = [1, 1]
finished = False
while not finished:
    pygame.event.pump()
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            finished = True
        if event.type == pygame.MOUSEBUTTONUP:
            mode_switch()
    #####################################################
# Boundary sets for all sprite's (could use list but lack skill and time)
if pacman_boundary.left < 0 or pacman_boundary.right > WIDTH:
    SOUND.play()
    pacman_velocity[0] = -1 * pacman_velocity[0]
    if pacman_velocity[0] < 0:
        pacman = pygame.image.load(PACMAN_LEFT).convert()
    elif pacman_velocity[0] > 0:
        pacman = pygame.image.load(PACMAN_RIGHT).convert()
    pacman_velocity[1] = randint(-1,1)
if pacman_boundary.top < 0 or pacman_boundary.bottom > HEIGHT:
    SOUND.play()
    pacman_velocity[1] = -1 * pacman_velocity[1]
if mode == False:        
    if pacman_boundary.colliderect(blue_boundary)\
       or pacman_boundary.colliderect(orange_boundary)\
       or pacman_boundary.colliderect(pink_boundary)\
       or pacman_boundary.colliderect(red_boundary):
        ghost_collision()
    #####################################################
if blue_boundary.left < 0 or blue_boundary.right > WIDTH:
    blue_velocity[0] = -1 * blue_velocity[0]
    if mode == False:
        if blue_right == True:
            blue = pygame.image.load(BLUE_LEFT).convert()
            blue_right = False
        else:
            blue = pygame.image.load(BLUE_RIGHT).convert()
            blue_right = True
if blue_boundary.top < 0 or blue_boundary.bottom > HEIGHT:
    SOUND.play()
    blue_velocity[1] = -1 * blue_velocity[1]
if mode == True:
    if pacman_boundary.colliderect(blue_boundary):
        blue_velocity[0] = randint(-1,1)
        blue_velocity[1] = randint(-1,1)
#####################################################
if orange_boundary.left < 0 or orange_boundary.right > WIDTH:
    orange_velocity[0] = -1 * orange_velocity[0]
    if mode == False:
        if orange_right == True:
            orange = pygame.image.load(ORANGE_LEFT).convert()
            orange_right = False
        else:
            orange = pygame.image.load(ORANGE_RIGHT).convert()
            orange_right = True
if orange_boundary.top < 0 or orange_boundary.bottom > HEIGHT:
    SOUND.play()
    orange_velocity[1] = -1 * orange_velocity[1]
if mode == True:
    if pacman_boundary.colliderect(orange_boundary):
        orange_velocity[0] = randint(-1,1)
        orange_velocity[1] = randint(-1,1)
#####################################################
if pink_boundary.left < 0 or pink_boundary.right > WIDTH:#
    pink_velocity[0] = -1 * pink_velocity[0]
    if mode == False:
        if pink_right == True:
            pink = pygame.image.load(PINK_LEFT).convert()
            pink_right = False
        else:
            pink = pygame.image.load(PINK_RIGHT).convert()
            pink_right = True
if pink_boundary.top < 0 or pink_boundary.bottom > HEIGHT:
    SOUND.play()
    pink_velocity[1] = -1 * pink_velocity[1]
if mode == True:
    if pacman_boundary.colliderect(pink_boundary):
        pink_velocity[0] = randint(-1,1)
        pink_velocity[1] = randint(-1,1)
#####################################################
if red_boundary.left < 0 or red_boundary.right > WIDTH:
    red_velocity[0] = -1 * red_velocity[0]
    if mode == False:
        if red_right == True:
            red = pygame.image.load(RED_LEFT).convert()
            red_right = False
        else:
            red = pygame.image.load(RED_RIGHT).convert()
            red_right = True
if red_boundary.top < 0 or red_boundary.bottom > HEIGHT:
    SOUND.play()
    red_velocity[1] = -1 * red_velocity[1]
if mode == True:
    if pacman_boundary.colliderect(red_boundary):
        red_velocity[0] = randint(-1,1)
        red_velocity[1] = randint(-1,1)
#####################################################
pacman_boundary = pacman_boundary.move(pacman_velocity)
blue_boundary = blue_boundary.move(blue_velocity)
orange_boundary = orange_boundary.move(orange_velocity)
pink_boundary = pink_boundary.move(pink_velocity)
red_boundary = red_boundary.move(red_velocity)
frame.fill(BACKGROUND_COLOUR)
frame.blit(pacman, pacman_boundary)
frame.blit(blue, blue_boundary)
frame.blit(orange, orange_boundary)
frame.blit(pink, pink_boundary)
frame.blit(red, red_boundary)
pygame.display.flip()
pygame.quit()