我无法在 TriggerIO 插件中维护实例,因此我需要一种静态方式来响应我AVAudioPlayer
的事件。但是,我无法设置player.delegate
to audio_API
,所以我有点卡住了。
音频API.h:
@interface audio_API : NSObject<AVAudioPlayerDelegate>
audio_API.m:
static AVAudioPlayer* player = nil;
@implementation audio_API
+ (void)play:(ForgeTask*)task {
// parse the file url from the file object
ForgeFile* file = [[ForgeFile alloc] initWithFile:[task.params objectForKey:@"file"]];
NSString* fileURL = [file url];
NSLog(@"Playing file at %@", fileURL);
NSURL* url = [NSURL URLWithString:fileURL];
// TESTING
url = [[NSBundle mainBundle] URLForResource:@"seconds.m4a" withExtension:nil];
// END TESTING
NSAssert(url, @"URL is invalid.");
// create the player
NSError* error = nil;
player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
if(!player)
{
NSLog(@"Error creating player: %@", error);
};
// player.delegate = audio_API;
[player play];
[task success:nil];
}
+ (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
if (flag) {
[ForgeLog d:@"Audio finished playing successfully."];
} else {
[ForgeLog d:@"Audio did not finish playing successfully."];
}
// call the audio.finishedPlaying event
[[ForgeApp sharedApp] event:@"audio.finishedPlaying" withParam:nil];
}
+ (void)audioPlayerDecodeErrorDidOccur:(AVAudioPlayer *)player error:(NSError *)error
{
[ForgeLog d:@"Audio had error decoding."];
[ForgeLog e:error];
// call the audio.decodeErrorOccurred event
[[ForgeApp sharedApp] event:@"audio.decodeErrorOccurred" withParam:nil];
}
@end
知道如何进行这项工作吗?
谢谢。