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所以我读过,如果你从一个 List 中获取一个类型结构,你会得到一个副本,因为 struct 是不可变的。这么说,如果你想做出改变,你必须替换列表中的整个结构。现在我用下面的代码经历了一个非常奇怪的行为

 if pressed then
        let ret = rectangles.Item(ret_index)
        ret.Offset(loc.X - offs.Width - ret.X, loc.Y - offs.Height - ret.Y)
        rectangles.Item(ret_index) <- ret
        for i = 0 to couples.Count - 1 do
            match couples.Item(i) with
                | (idx_s, idx_e, rectf, string) when idx_s = ret_index || 
                                                     idx_e = ret_index ->
                    let mutable r = rectf
                    let x = (rectangles.Item(idx_e).X + rectangles.Item(idx_s).X) / 2
                    let y = (rectangles.Item(idx_e).Y + rectangles.Item(idx_s).Y) / 2
                    r.X <- single x
                    r.Y <- single y
                    couples.Item(i) <- (idx_s, idx_e, r, string)

那么定义可变矩形是不好的做法吗?(我读过可变结构是“邪恶的”)现在我真正的问题是:为什么上面的代码有效但下面的代码无效?

if pressed then
    let ret = rectangles.Item(ret_index)
    ret.Offset(loc.X - offs.Width - ret.X, loc.Y - offs.Height - ret.Y)
    rectangles.Item(ret_index) <- ret
    for i = 0 to couples.Count - 1 do
        match couples.Item(i) with
            | (idx_s, idx_e, rectf, string) when idx_s = ret_index || 
                                                 idx_e = ret_index ->
                let r = rectf
                let x = (rectangles.Item(idx_e).X + rectangles.Item(idx_s).X) / 2
                let y = (rectangles.Item(idx_e).Y + rectangles.Item(idx_s).Y) / 2
                r.Offset(single x - r.X, single y - r.Y)
                couples.Item(i) <- (idx_s, idx_e, r, string)
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