有没有办法在 JavaFX 中修改多边形?例如,如果我有一个三角形,然后按下并从该三角形中拖动一个点,则三角形将使用该点的新坐标进行修改。
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1 回答
7
- 在多边形的角上分层一些控制节点。
- 将适当的事件处理程序附加到控制节点,以便可以拖动它们。
- 在控制节点移动时修改多边形的点(使用附加到每个控制节点位置属性的更改侦听器)。
这是一个示例解决方案:
import javafx.scene.Scene;
import javafx.application.Application;
import javafx.beans.property.*;
import javafx.beans.value.*;
import javafx.collections.*;
import javafx.event.EventHandler;
import javafx.scene.*;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.*;
import javafx.stage.Stage;
/** Drag the anchors around to change a polygon's points. */
public class TriangleManipulator extends Application {
public static void main(String[] args) throws Exception { launch(args); }
// main application layout logic.
@Override public void start(final Stage stage) throws Exception {
Polygon triangle = createStartingTriangle();
Group root = new Group();
root.getChildren().add(triangle);
root.getChildren().addAll(createControlAnchorsFor(triangle.getPoints()));
stage.setTitle("Triangle Manipulation Sample");
stage.setScene(
new Scene(
root,
400, 400, Color.ALICEBLUE
)
);
stage.show();
}
// creates a triangle.
private Polygon createStartingTriangle() {
Polygon triangle = new Polygon();
triangle.getPoints().setAll(
100d, 100d,
150d, 50d,
250d, 150d
);
triangle.setStroke(Color.FORESTGREEN);
triangle.setStrokeWidth(4);
triangle.setStrokeLineCap(StrokeLineCap.ROUND);
triangle.setFill(Color.CORNSILK.deriveColor(0, 1.2, 1, 0.6));
return triangle;
}
// @return a list of anchors which can be dragged around to modify points in the format [x1, y1, x2, y2...]
private ObservableList<Anchor> createControlAnchorsFor(final ObservableList<Double> points) {
ObservableList<Anchor> anchors = FXCollections.observableArrayList();
for (int i = 0; i < points.size(); i+=2) {
final int idx = i;
DoubleProperty xProperty = new SimpleDoubleProperty(points.get(i));
DoubleProperty yProperty = new SimpleDoubleProperty(points.get(i + 1));
xProperty.addListener(new ChangeListener<Number>() {
@Override public void changed(ObservableValue<? extends Number> ov, Number oldX, Number x) {
points.set(idx, (double) x);
}
});
yProperty.addListener(new ChangeListener<Number>() {
@Override public void changed(ObservableValue<? extends Number> ov, Number oldY, Number y) {
points.set(idx + 1, (double) y);
}
});
anchors.add(new Anchor(Color.GOLD, xProperty, yProperty));
}
return anchors;
}
// a draggable anchor displayed around a point.
class Anchor extends Circle {
private final DoubleProperty x, y;
Anchor(Color color, DoubleProperty x, DoubleProperty y) {
super(x.get(), y.get(), 10);
setFill(color.deriveColor(1, 1, 1, 0.5));
setStroke(color);
setStrokeWidth(2);
setStrokeType(StrokeType.OUTSIDE);
this.x = x;
this.y = y;
x.bind(centerXProperty());
y.bind(centerYProperty());
enableDrag();
}
// make a node movable by dragging it around with the mouse.
private void enableDrag() {
final Delta dragDelta = new Delta();
setOnMousePressed(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
// record a delta distance for the drag and drop operation.
dragDelta.x = getCenterX() - mouseEvent.getX();
dragDelta.y = getCenterY() - mouseEvent.getY();
getScene().setCursor(Cursor.MOVE);
}
});
setOnMouseReleased(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
getScene().setCursor(Cursor.HAND);
}
});
setOnMouseDragged(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
double newX = mouseEvent.getX() + dragDelta.x;
if (newX > 0 && newX < getScene().getWidth()) {
setCenterX(newX);
}
double newY = mouseEvent.getY() + dragDelta.y;
if (newY > 0 && newY < getScene().getHeight()) {
setCenterY(newY);
}
}
});
setOnMouseEntered(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
if (!mouseEvent.isPrimaryButtonDown()) {
getScene().setCursor(Cursor.HAND);
}
}
});
setOnMouseExited(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
if (!mouseEvent.isPrimaryButtonDown()) {
getScene().setCursor(Cursor.DEFAULT);
}
}
});
}
// records relative x and y co-ordinates.
private class Delta { double x, y; }
}
}
于 2013-04-12T22:49:34.437 回答