我是异步世界的新手,我开始为 Windows 商店应用程序开发一些东西。我的问题是我需要等待 filepicker 的异步方法结束才能做其他事情。
所以我尝试搜索:“运行同步和异步方法 c#”,并在 Stephen Cleary 博客上结束。我尝试使用 Nito AsyncEx 来解决我的问题,但它不起作用,因为当我调用以下方法时它不会停止。
private List<Templates> classModel = new List<Templates>();
private void btnLoadClassExercises_Click(object sender, RoutedEventArgs e)
{
AsyncContext.Run(() => loadFile());
// do some stuff with classModel
}
private async void loadFile()
{
FileOpenPicker openPicker = new FileOpenPicker();
openPicker.FileTypeFilter.Add(".xml");
var file = await openPicker.PickSingleFileAsync();
classModel = xml.getControlClass(file);
}
在我的搜索过程中,我发现了一个名为 AsyncInLine 的类,它帮助我解决了一些类似的东西。但是在这种特殊情况下,我也没有工作。(http://social.msdn.microsoft.com/Forums/en-US/async/thread/163ef755-ff7b-4ea5-b226-bbe8ef5f4796)
有人能帮我吗?
编辑#1:
//When i click on this button, it loads the file and all canvas are drawn on canvasSegment.
private async void btnLoadClassExercises_Click(object sender, RoutedEventArgs e)
{
try
{
if (classModel != null)
{
FileOpenPicker openPicker = new FileOpenPicker();
openPicker.FileTypeFilter.Add(".xml");
var file = await openPicker.PickSingleFileAsync();
classModel = xml.getControlClass(file);
auxCV = 0;
if (editClass)
CanvasSegment.Children.Clear();
foreach (Templates temp in classModel)
createCanvasSegment(temp);
editClass = true;
}
}
catch { }
}
// When i want to del some canvas, i put the removeCV = true and click on a canvas
private void btnDelExercise_Click(object sender, RoutedEventArgs e)
{
classEdit = classModel; //To debuf if the classModel.Count = 0
removeCV = true;
}
//When i click on a canvas, if removeCV = false, i draw the canvas on the main canvas(canvasClass), otherwise, i delete it. The problem is here. My modelClass.count here is = 0.
private void cv_PointerPressed(Templates temp, Canvas cv)
{
if (!removeCV)
{
foreach (StackPanel sp in CanvasSegment.Children)
foreach (Canvas c in sp.Children)
c.Opacity = 1;
cv.Opacity = 0.8;
canvasClass.Children.Clear();
for (int i = 0; i < temp.Shapes.Count; i++)
{
//Do some stuff with points and draws on CanvasClass later
rh.renderModel(new InkManager(), canvasClass, temp.Shapes[i], true, false);
}
}
else
{
for (int i = 0; i <= classModel.Count; i++)
if (classModel[i] == temp)
{
classModel.RemoveAt(i);
break;
}
CanvasSegment.Children.Clear();
auxCV = 0;
foreach (Templates tempModel in classModel)
createCanvasSegment(tempModel);
removeCV = false;
}
}
//I create a mini canvas foreach template in file.
private void createCanvasSegment(Templates temp)
{
Thickness thk = new Thickness();
thk.Right = 5;
thk.Bottom = 5;
if (temp != null || temp.Shapes != null)
{
if (auxCV == 0)
{
spcv = new StackPanel();
spcv.Orientation = Orientation.Horizontal;
spcv.Width = 540;
}
Canvas cv = new Canvas()
{
Background = new SolidColorBrush(Colors.Wheat),
Name = temp.Template,
Height = 73.125,
Width = 130,
Margin = thk,
};
cv.PointerPressed += (s, e) => cv_PointerPressed(temp, cv);
foreach (ShapePoints tempshapePoints in temp.Shapes)
{
ShapePoints tempS = tempShapePoints;
if (!removeCV)
{
//Do some stuff with points
}
rh.renderModel(new InkManager(), cv, tempS, true, false);
}
auxCV++;
spcv.Children.Add(cv);
if (auxCV == 1)
CanvasSegment.Children.Add(spcv);
else if (auxCV == 4)
auxCV = 0;
}
}