我已经能够使用此代码成功地沿弧线的路径制作弧线动画
var archtype = Raphael("canvas", 200, 100);
archtype.customAttributes.arc = function (xloc, yloc, value, total, R) {
var alpha = 360 / total * value,
a = (90 - alpha) * Math.PI / 180,
x = xloc + R * Math.cos(a),
y = yloc - R * Math.sin(a),
path;
if (total == value) {
path = [
["M", xloc, yloc - R],
["A", R, R, 0, 1, 1, xloc - 0.01, yloc - R]
];
} else {
path = [
["M", xloc, yloc - R],
["A", R, R, 0, +(alpha > 180), 1, x, y]
];
}
return {
path: path
};
};
//make an arc at 50,50 with a radius of 30 that grows from 0 to 40 of 100 with a bounce
var my_arc = archtype.path().attr({
"stroke": "#f00",
"stroke-width": 14,
arc: [50, 50, 0, 100, 30]
});
my_arc.animate({
arc: [50, 50, 40, 100, 30]
}, 1500, "bounce");
使用此代码的唯一问题是我需要在页面上有多个画布元素,并且我不想archtype.customAttributes.arc
在同一页面上定义 10 次。
为了解决这个问题,我以为我可以这样做......
function arc (xloc, yloc, value, total, R) {
var alpha = 360 / total * value,
a = (90 - alpha) * Math.PI / 180,
x = xloc + R * Math.cos(a),
y = yloc - R * Math.sin(a),
path;
if (total == value) {
path = [
["M", xloc, yloc - R],
["A", R, R, 0, 1, 1, xloc - 0.01, yloc - R]
];
} else {
path = [
["M", xloc, yloc - R],
["A", R, R, 0, +(alpha > 180), 1, x, y]
];
}
return path;
}
var path = arc(50, 50, 0, 100, 30);
var my_arc = archtype.path().attr({
"stroke": "#f00",
"stroke-width": 14,
path:path
});
var path = arc(50, 50, 40, 100, 30);
my_arc.animate({
path:path
}, 1500, "bounce");
然而,当我尝试这样做时,弧的末端会以最直的路径到达新的端点,从而导致扭曲、变形效果。
任何人都可以解释为什么我的示例会这样做并建议我解决这个问题,而无需为页面上我需要的每个画布声明自定义属性?我做出与arc: [50, 50, 0, 100, 30]
相同的假设是不正确的path: path
吗?
谢谢您的帮助。