我决定根据收到的建议重做这个问题,这是我在大学一年级 Python 编码中得到的一个作业问题。我的代码中有错误,不知道在哪里修复它们。BUG 1 程序运行时乌龟开始绘图,即使笔已启动。BUG 2 未定义键如's, 7, tab' 触发空格键功能
图画书
在此任务中,您将创建一个儿童填色游戏,其中给定的图片可以通过围绕一个形状进行描边然后填充它来着色。控制如下。
箭头键 - 将“画笔”(乌龟光标)向左、向右、向上或向下移动固定的少量。
'z' - 撤消最后一步。
'r'、'g'、'b' - 将画笔颜色分别更改为红色、绿色或蓝色。(如果您愿意,可以定义更多颜色,但我们希望至少有这三种。)
空格键 - 切换绘画模式。在初始模式“移动”模式下,“画笔”(乌龟)在屏幕周围移动而不绘图。在“绘画”模式下,画笔在移动时会留下一条彩色线条。最重要的是,当模式从“绘画”更改为“移动”时,画笔描出的区域会被颜色填充。
from turtle import *
from functools import partial
bgpic("Colour_A_Turkey.gif") # change this to change the picture
#control the accuracy/speed of the drawing
step_size =8
pensize(4)
penup()
# whenever spacebar is pressed the current state and next state switch values
current_state = penup
next_state = pendown
def space_bar():
global current_state, next_state
next_state()
current_state, next_state = next_state, current_state
#if the current stat is penup fill in with current colour
if current_state == penup:
end_fill()
else:
begin_fill()
onkey(space_bar, " ")
# undo do a mistake function
def mistake():
undo()
onkey(mistake, "z")
#using partial function to store the following functions
#so they can be called as arguments from a dictionary
#movement
strait = partial(fd, step_size)
reverse = partial(bk, step_size)
turn_rt = partial(rt, step_size)
turn_lf = partial(lt, step_size)
#colour
brow = partial(color, "brown")
gree = partial(color, "green")
yell = partial(color, "yellow")
oran = partial(color, "orange")
purp = partial(color, "purple")
red = partial(color, "red")
blue = partial(color, "blue")
#create a dictionary to store all the keys and there abilities
key_action = {"b" : blue, "r" : red, "p" : purp, "o" : oran,\
"y" : yell, "g" : gree, "w" : brow, "Right" : turn_rt , "Up" : strait,\
"Down" : reverse, "Left" : turn_lf, "z" : undo()}
#when a key in then above dictionary
#is pressed it's function is activated
for pressed_key, activated_key in key_action.items():
onkey(activated_key, pressed_key)
#make turtle look for key strokes with predefined function
listen()
#finish
done()