不久前(当我被吓倒的时候)我就使用资源字符串的性能开销提出了以下问题:使用资源文件 (.resx)时的性能开销。我得到了一个赞成的答案,并认为答案是正确的。然而,在此之前,我正在本地化在错误条件下调用的消息字符串,而不是性能关键 - 现在我被要求对我们的代码“强大”(许多性能关键代码、嵌入式循环等)实施本地化。
有时间更详细地研究一下,我注意到调用类似的资源
Resources.MessageStrings.SomeResourceName
仅仅指调用自动生成的代码MessageStrings.Designer.cs
,它使用
internal static string SomeResourceName {
get {
return ResourceManager.GetString("SomeResourceName", resourceCulture);}
}
所以深入挖掘,我想我会反编译ResourceManager
在
C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\mscorlib.dll
看看GetString()
在做什么 [它真的在缓存我的资源字符串吗?]。反编译,我发现
[__DynamicallyInvokable]
public virtual string GetString(string name, CultureInfo culture)
{
if (name == null)
throw new ArgumentNullException("name");
if (ResourceManager.s_IsAppXModel && object.ReferenceEquals((object) culture, (object) CultureInfo.CurrentUICulture))
culture = (CultureInfo) null;
if (this._bUsingModernResourceManagement)
{
if (this._PRIonAppXInitialized)
return this.GetStringFromPRI(name, culture == null ? (string) null : culture.Name, this._neutralResourcesCulture.Name);
if (this._PRIExceptionInfo == null || this._PRIExceptionInfo._PackageSimpleName == null || this._PRIExceptionInfo._ResWFile == null)
throw new MissingManifestResourceException(Environment.GetResourceString("MissingManifestResource_NoPRIresources"));
throw new MissingManifestResourceException(Environment.GetResourceString("MissingManifestResource_ResWFileNotLoaded", (object) this._PRIExceptionInfo._ResWFile, (object) this._PRIExceptionInfo._PackageSimpleName));
}
else
{
if (culture == null)
culture = Thread.CurrentThread.GetCurrentUICultureNoAppX();
if (FrameworkEventSource.IsInitialized)
FrameworkEventSource.Log.ResourceManagerLookupStarted(this.BaseNameField, this.MainAssembly, culture.Name);
ResourceSet resourceSet1 = this.GetFirstResourceSet(culture);
if (resourceSet1 != null)
{
string @string = resourceSet1.GetString(name, this._ignoreCase);
if (@string != null)
return @string;
}
foreach (CultureInfo culture1 in new ResourceFallbackManager(culture, this._neutralResourcesCulture, true))
{
ResourceSet resourceSet2 = this.InternalGetResourceSet(culture1, true, true);
if (resourceSet2 != null)
{
if (resourceSet2 != resourceSet1)
{
string @string = resourceSet2.GetString(name, this._ignoreCase);
if (@string != null)
{
if (this._lastUsedResourceCache != null)
{
lock (this._lastUsedResourceCache)
{
this._lastUsedResourceCache.lastCultureName = culture1.Name;
this._lastUsedResourceCache.lastResourceSet = resourceSet2;
}
}
return @string;
}
else
resourceSet1 = resourceSet2;
}
}
else
break;
}
if (FrameworkEventSource.IsInitialized)
FrameworkEventSource.Log.ResourceManagerLookupFailed(this.BaseNameField, this.MainAssembly, culture.Name);
return (string) null;
}
}
上面的代码中没有任何内容表明它正在“缓存”我的字符串(在这个词的典型/最真实的意义上),它似乎正在执行某种类型的复杂查找。我注意到该方法使用了未记录的__DynamicallyInvokable
属性,并发现 Hans 对此属性进行了简短的讨论(What is the __DynamicallyInvokable attribute for?)。
我的问题是:对于性能关键代码,我可以依靠ResourceManager
足够快的速度(它是否缓存了我的字符串?),还是我需要自己预处理和缓存资源字符串?
谢谢你的时间。