我正在尝试使用 Flash CS3 制作游戏,但我还是 CS3 的新手。
有人请帮助我。
在我的代码中,我遇到了这个错误:
第 17 1120 行:未定义属性 clickBt 的访问。
package {
import flash.events.MouseEvent;
public class StartScreen {
public var b:Bt;
public var ref:main;
public function StartScreen(r:main) {
ref = r;
startScreen();
}
public function startScreen(){
b = new Bt();
b.x = 200; b.y = 200;
b.buttonMode =true;
b.addEventListener(MouseEvent.CLICK,clickBt);
ref.stage.addChild(b);
}
Class main
package {
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
public class main extends MovieClip {
var s:StartScreen;
var bg:Bg;
var player:Karma;
var playerScale:int = 1;
var playerAnim:String;
var playerSpeed:int = 0;
var isLeft:Boolean = false;
var isRight:Boolean = false;
var isStrike:Boolean = false;
var isJump:Boolean = false;
var isShot:Boolean=false;
public function main() {
loadStartScreen();
bg = new Bg;
addChild(bg);
player = new Karma;
//centraliza karma na tela
player.y = (stage.stageHeight/2) + (player.height/2);
player.x = stage.stageWidth/2;
//insere karma na tela
addChild(player);
//eventos de teclado
stage.addEventListener(KeyboardEvent.KEY_DOWN,kDown);
stage.addEventListener(KeyboardEvent.KEY_UP,kUp);
//evento ENTER_FRAME (looping do game)
stage.addEventListener(Event.ENTER_FRAME,gLoop);
}
function loadStartScreen(){
s = new StartScreen(this);
}
public function kDown(e:KeyboardEvent){
var code:int = e.keyCode;
if(code == Keyboard.LEFT){
isLeft = true;
}
if(code == Keyboard.RIGHT){
isRight = true;
}
if(code == Keyboard.SPACE){
isStrike = true;
}
if(code == Keyboard.UP){
isJump = true;
}
}
public function kUp(e:KeyboardEvent){
var code:int = e.keyCode;
if(code == Keyboard.LEFT){
isLeft = false;
}
if(code == Keyboard.RIGHT){
isRight = false;
}
/*if(code == Keyboard.SPACE){
isStrike = false;
}*/
/*if(code == Keyboard.UP){
isJump = false;
}*/
}
public function gLoop(e:Event){
if(!isLeft && !isRight || isLeft && isRight){
playerSpeed = 0;
playerAnim = "Stand";
}else if(isLeft){
playerSpeed = -7;
playerScale = -1;
playerAnim = "Walk";
}else if(isRight){
playerSpeed = 7;
playerScale = 1;
playerAnim = "Walk";
}if(isStrike){
playerSpeed = 0;
playerAnim = "Strike";
if(player.anim.currentFrame == player.anim.totalFrames){
isStrike = false;
}
}if(isJump){
playerAnim = "Jump";
if(player.anim.currentFrame == 15){
isJump = false;
}
}
player.x += playerSpeed
player.scaleX = playerScale;
player.gotoAndStop(playerAnim);
}
}
}