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基本上我正在尝试用java制作战舰游戏。最终目标是实现一个 GUI 版本 (MVC),但目前我正试图让游戏模型使用控制台输出工作。我还创建了一个简单的游戏引擎来管理游戏。我已经让游戏的大部分工作在某种意义上说,游戏会自动为两个玩家放置船只(随机),并且用户可以输入坐标以击中每个玩家(轮流)。

我遇到的问题是,当玩家指定他们已经击中的坐标(无论是未命中还是击中战舰)时,它会向控制台指定正确的消息(您已经在这里击中,再试一次)但它会将回合传递给其他玩家,而不允许玩家指定另一组要击球的坐标。

我不确定如何解决这个问题。在 GUI 版本中,我想这并不是非常重要,因为当射击时,网格上的 JButton 将只是禁用所以它是不可点击的???

我已经包含了我的 PlayingBoard 类的代码片段:

public int shootAtShip(int x, int y) {
//0 = empty, not hit
//10 = not empty, missed
//11 = hit on a battleship

        //Check if co-ordinates are out of bounds
        if(x >= playingStatus.length || x < 0 || y >= playingStatus[0].length || y < 0) {
            System.out.println("Your specified move was invalid");
        }
        //If grid location was empty, player has missed
        if(playingStatus[x][y] == 0) {
            playingStatus[x][y] = 10;
            System.out.println("You missed...");
            return playingStatus[x][y];
        }
        //If grid location has already been hit
        if(playingStatus[x][y] == 10 || playingStatus[x][y] == 11) {
            System.out.println("You have already shot here! Try again...");
        }
        //Hit in a field with Aircraft Carrier
        if(playingStatus[x][y] == 1){
            playingStatus[x][y] = 11;
            this.carrierHit++;
            System.out.println("You hit an Aircraft Carrier");
            if(this.carrierHit == 5) {
                System.out.println("You destroyed the Aircraft Carrier");
                fleet.remove(carrier);
            }
        }
        //Hit in a field with Battleship
        if(playingStatus[x][y] == 2) {
            playingStatus[x][y] = 11;
            this.battleshipHit++;
            System.out.println("You hit a Battleship");
            if(this.battleshipHit == 4) {
                System.out.println("You destroyed the Battleship");
                fleet.remove(battleship);
            }
        }
        //Hit in a field with 1st Destroyer
        if(playingStatus[x][y] == 3) {
            playingStatus[x][y] = 11;
            this.destroyerHit++;
            System.out.println("You hit Destroyer #1");
            if(this.destroyerHit == 3) {
                System.out.println("You destroyed the #1 Destroyer");
                fleet.remove(destroyer);
            }
        }
        //Hit in a field with 2nd Destroyer
        if(playingStatus[x][y] == 4) {
            playingStatus[x][y] = 11;
            this.destroyer2Hit++;
            System.out.println("You hit Destroyer #2");
            if(this.destroyer2Hit == 3) {
                System.out.println("You destroyed the #2 Destroyer");
                fleet.remove(destroyer2);
            }
        }
        //Hit in a field with Patrol Boat
        if(playingStatus[x][y] == 5) {
            playingStatus[x][y] = 11;
            this.patrolHit++;
            System.out.println("You hit a patrol boat");
            if(this.patrolHit == 2) {
                System.out.println("You destroyed the Patrol Boat");
                fleet.remove(patrol);
            }
        }
        return playingStatus[x][y];
    }

游戏引擎:

public void play() {
    while(player1.board.isGameOver() == false || player2.board.isGameOver() == false) {
        System.out.println("Player 1 ----------------------------");
        player1.board.printBoard();
        player1.board.printFleet();
        System.out.println("Player2 -----------------------------");
        player2.board.printBoard();
        player2.board.printFleet();
        System.out.println(currentTurn + " - It is this players turn");
        System.out.println("Please enter target co-ordinates: ");
        String move = userinput.nextLine();
        int movex, movey;
        movex = -2;
        movey = -2;
        StringTokenizer tokenizer = new StringTokenizer(move, ",");
        if(tokenizer.countTokens() == 2) {
                movex = Integer.parseInt(tokenizer.nextToken());
                movey = Integer.parseInt(tokenizer.nextToken());
        }
        if(currentTurn == "player1") {
            player2.board.shootAtShip(movex, movey);
        }
        if(currentTurn == "player2") {
            player1.board.shootAtShip(movex, movey);
        }
        if(player1.board.isGameOver() == true) {
            System.out.println("Player2 has won - Sorry");
            break;
        }
        if(player2.board.isGameOver() == true) {
            System.out.println("Player1 has won - Sorry");
            break;
        }
        nextTurn();
    }
}

public void nextTurn() {
    if(this.currentTurn == "player2") {
        currentTurn = "player1";
    }
    else {
        currentTurn = "player2";
    }
}

任何帮助将不胜感激,谢谢

4

2 回答 2

0

理想情况下,如果 shootAtShip 没有返回成功值,您不会提前转弯。因此,在从 shootAtShip 返回 10 或 11 时,设置一个标志,表示不推进转弯。

于 2013-04-09T23:09:39.107 回答
0

您应该在消息“是玩家轮到”之后到下一轮调用之前创建一个嵌套循环。此循环应在播放器状态为 10 或 11 时重复

于 2013-04-09T23:10:02.687 回答