我有一个程序,我有一个 std::vector 作为类的成员:
class Blackboard
{
public:
inline std::vector<Vector2<int> > GetPath()
{ return m_path; }
inline void SetPath(std::vector<Vector2<int> > path)
{ m_path = path; }
inline void ClearPath()
{ if(m_path.size() > 0) m_path.clear(); }
private:
std::vector<Vector2<int>> m_path;
};
其中 Vector2 类定义为:
template <class T>
class Vector2
{
private:
T m_x;
T m_y;
public:
Vector2(void)
{ m_x = 0; m_y = 0;}
Vector2(T x, T y)
{ m_x = x; m_y = y;}
~Vector2(void)
{ }
inline T x() const
{ return m_x; }
inline T y() const
{ return m_y; }
// ...
};
在某些时候我打电话给:
m_blackboard.ClearPath();
这在调试中工作正常,但在发布时崩溃,“Microsoft Visual Studio C 运行时库在 Test2.exe 中检测到致命错误”。信息。
调用堆栈,在我仍然可以看到的最后一点显示:
Test2.exe!std::vector<RBT::Vector2<int>,
std::allocator<RBT::Vector2<int> > >::erase
(std::_Vector_const_iterator<RBT::Vector2<int>,
std::allocator<RBT::Vector2<int> > >
_First_arg={m_x=15 m_y=7 },
std::_Vector_const_iterator<RBT::Vector2<int>,
std::allocator<RBT::Vector2<int> > >
_Last_arg={m_x=15 m_y=8 }) Line 1037 + 0xe bytes C++
这是我调用最终崩溃的代码的地方:
BTNode::Status GoToDestBehavior::Update()
{
BTEntityData::Node* node = m_dataRef->m_bTree.GetNode(m_index);
if(node->m_state == BTNode::STATE_READY)
{
BehaviorTree::RequestDeferredAction(Batch::PATHFIND, m_dataRef->m_entityID);
return BTNode::STATE_RUNNING;
}
else if(node->m_state == BTNode::STATE_RUNNING)
{
std::vector<Vector2<int>> path = m_dataRef->m_blackboard.GetPath();
EntitySystem::Entity* entity = EntitySystem::GetEntity(m_dataRef->m_entityID);
Assert(entity != NULL, "Invalid entity\n");
Assert(entity->HasComponent(Component::PHYSICS_COMP), "Associated entity must have physics component to move\n");
int phyIndex = entity->GetComponentIndex(Component::PHYSICS_COMP);
PhysicsSystem::PhysicsData * physicsData = PhysicsSystem::GetComponent(phyIndex);
Assert(physicsData != NULL, "Invalid physics data\n");
// Path is empty, so finish
if(path.size() == 0)
{
physicsData->m_dir = Direction::NONE; // Stop because we are here
return BTNode::STATE_SUCCESS;
}
// Remove last element if we are at it
//LogFmt("Size of vector %d\n", path.size());
Vector2<int> last = path.back();
if(last.x() == physicsData->m_posX && last.y() == physicsData->m_posY)
{
path.pop_back();
}
// Last node of the path has been transversed
if(path.size() == 0)
{
physicsData->m_dir = Direction::NONE; // Stop because we are here
m_dataRef->m_blackboard.ClearPath();
return BTNode::STATE_SUCCESS;
}
Vector2<int> step = path.back();
physicsData->m_dir = Direction::VectorToDirection(physicsData->m_posX, physicsData->m_posY, step.x(), step.y());
if(physicsData->m_dir == Direction::NONE)
{
m_dataRef->m_blackboard.SetPath(path);
return BTNode::STATE_FAIL;
}
m_dataRef->m_blackboard.SetPath(path);
return BTNode::STATE_RUNNING;
}
return BTNode::STATE_ERROR;
}
我不知道它为什么会这样。我在网上发现的大多数类似问题都有在空数组上调用 clear 的问题,但我对此有所防范,所以这不应该是问题。
我能想到的另一件事是我的 Vector2 类在我向向量添加元素时需要某种复制构造函数或其他东西,但最终它只有 2 个整数,所以我不知道为什么这可能会失败。
我对这段代码的了解太多了,可能会遗漏一些明显的东西。