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在客户端发出第一个请求后,我无法保持客户端连接到服务器或发送任何内容。而且我知道这是因为我在“SendCallback”方法中关闭并关闭了我的套接字,否则它将向客户端发送垃圾邮件,直到客户端拒绝连接。我能做些什么来解决这个问题?希望我的解释足够清楚。

public class StateObject
{
// Client  socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}

public class AsynchronousSocketListener
{
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);

public static ArrayList terminal = new ArrayList();

private List<StateObject> clients;

public AsynchronousSocketListener()
{
}

public static void StartListening()
{
    // Data buffer for incoming data.
    byte[] bytes = new Byte[1024];

    // Establish the local endpoint for the socket.
    IPHostEntry ipHostInfo = Dns.Resolve("192.168.1.75");
    IPAddress ipAddress = ipHostInfo.AddressList[0];
    IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 10008);

    // Create a TCP/IP socket.
    Socket listener = new Socket(AddressFamily.InterNetwork,
        SocketType.Stream, ProtocolType.Tcp);

    // Bind the socket to the local endpoint and listen for incoming connections.
    try
    {
        listener.Bind(localEndPoint);
        listener.Listen(100);

        while (true)
        {
            // Set the event to nonsignaled state.
            allDone.Reset();

            // Start an asynchronous socket to listen for connections.
            Console.WriteLine("Waiting for a connection...");
            listener.BeginAccept(
                new AsyncCallback(AcceptCallback),
                listener);

            // Wait until a connection is made before continuing.
            allDone.WaitOne();
            Console.WriteLine("Terminal Connected");
        }

    }
    catch (Exception e)
    {
        Console.WriteLine(e.ToString());
    }

    Console.WriteLine("Press ENTER to continue...");
    Console.Read();

}

public static void AcceptCallback(IAsyncResult ar)
{
    // Signal the main thread to continue.
    allDone.Set();

    // Get the socket that handles the client request.
    Socket listener = (Socket)ar.AsyncState;
    Socket handler = listener.EndAccept(ar);

    // Create the state object.
    StateObject state = new StateObject();
    state.workSocket = handler;
    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
        new AsyncCallback(ReadCallback), state);
}

public static void ReadCallback(IAsyncResult ar)
{
    String content = String.Empty;

    // Retrieve the state object and the handler socket
    // from the asynchronous state object.
    StateObject state = (StateObject)ar.AsyncState;
    Socket handler = state.workSocket;

    // Read data from the client socket. 
    int bytesRead = handler.EndReceive(ar);

    if (bytesRead > 0)
    {
        // There  might be more data, so store the data received so far.
        state.sb.Append(Encoding.ASCII.GetString(
            state.buffer, 0, bytesRead));

        content = state.sb.ToString();
        Console.WriteLine( content );

        Send(handler);
     }
     else
     {
         Console.WriteLine("Failed to collect data.");
            // Not all data received. Get more.
            // Code would loop, leaving the server without answer.
            /*handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
            new AsyncCallback(ReadCallback), state);*/
     }

}

private static void Send(Socket handler)
{
    String data = String.Empty;

    Console.WriteLine("Sent Back:");
    data = ("002BSLL01V01000     DF02V0110");
    Console.WriteLine(data);

    // Convert the string data to byte data using ASCII encoding.
    byte[] byteData = Encoding.ASCII.GetBytes(data);

    // Begin sending the data to the remote device.
    handler.BeginSend(byteData, 0, byteData.Length, 0,
        new AsyncCallback(SendCallback), handler);
}

private static void SendCallback(IAsyncResult ar)
{
    try
    {
        // Retrieve the socket from the state object.
        Socket handler = (Socket)ar.AsyncState;

        // Complete sending the data to the remote device.
        int bytesSent = handler.EndSend(ar);
        Console.WriteLine("Sent {0} bytes to client.", bytesSent);

        Send(handler);

        handler.Shutdown(SocketShutdown.Both);
        handler.Close();

    }
    catch (Exception e)
    {
        Console.WriteLine(e.ToString());
    }
}


public static int Main(String[] args)
{
    StartListening();
    return 0;
}
}
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2 回答 2

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我知道这是因为我在“SendCallback”方法中关闭并关闭了我的套接字

当然是。

但否则它将向客户端发送垃圾邮件

定义“发送给客户的垃圾邮件”。

直到客户端拒绝连接。

你的意思是客户端关闭连接?连接已经存在,不能“拒绝”。

我能做些什么来解决这个问题?

不要关闭套接字;不要关闭它;并解决“发送给客户的垃圾邮件”所描述的问题,无论这意味着什么。

希望我的解释足够清楚。

一点也不。

于 2013-04-10T00:51:34.427 回答
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当您在 ReadCallback 中收到数据时,然后(即使您没有收到您期望的所有数据)调用 Send(),然后执行异步发送,然后在发送回调中再次调用 Send(),我认为,这就是您向客户端发送垃圾邮件的意思,因为这只会循环一遍又一遍地向客户端发送相同的内容。

我建议您首先检查您收到的内容,receive 调用完全有可能不会一次性返回您期望的所有数据。如果您不想再次向客户端发送数据,则不要在 SendCallback 中调用 Send。

哦,删除关闭和关闭套接字的调用......

于 2013-04-10T05:27:55.353 回答