0

我想做的是:

  1. 单击一个按钮进行垂直翻转。
  2. 再次单击一个按钮,图层将其翻转回来,依此类推...

代码如下:

    @interface ViewController (){
        CALayer *plane;
    }
    @end

    @implementation ViewController

    -(void)viewDidLoad
    {
        [super viewDidLoad];

        [self addALayer];


    }
    - (void)addALayer{


        plane                   =   [CALayer layer];
        plane.backgroundColor   =   [[UIColor orangeColor] CGColor];
        //[plane insertSublayer:normalBackground atIndex:0];

        plane.opacity           =   1;
        plane.frame             =   CGRectMake(0, 0, 300, 100);
        plane.position          =   CGPointMake(250, 150);
        plane.anchorPoint       =   CGPointMake(0.5, 0.5);
        plane.borderColor       =   [UIColor whiteColor].CGColor;
        plane.borderWidth       =   3;
        plane.cornerRadius      =   10;
        [self.view.layer addSublayer:plane];

    }
- (IBAction)click:(id)sender {
        BOOL isClicked                  =   ((UIButton*)sender).selected;
        ((UIButton*)sender).selected    =   !((UIButton*)sender).selected;
        CATransform3D transfrom         =   CATransform3DIdentity;
        transfrom.m34                   =   -1.0/ 500;
        if ( !isClicked ) 
            transfrom                   =   CATransform3DRotate(transfrom, degToRad(180.0), 1, 0, 0);
        else 
            transfrom                   =   CATransform3DRotate(transfrom, degToRad(-180.0), 1, 0, 0);

        plane.transform                 =   transfrom;
    }

但是,在第 1 步,我可以看到图层翻转了 180 度,当我再次单击该按钮时,没有任何反应。

我在中间错过了什么吗?请帮忙。

4

1 回答 1

1

下面的代码仅获取发件人的选定状态。并且状态只设置一次。检查下面的修改代码。

// Have a global variable
 BOOL isClicked 

- (IBAction)click:(id)sender {
        CATransform3D transfrom         =   CATransform3DIdentity;
        transfrom.m34                   =   -1.0/ 500;
        if ( !isClicked ) {
            transfrom                   =   CATransform3DRotate(transfrom, degToRad(180.0), 1, 0, 0);
        isClicked                       =   true;
        }
        else{ 
            transfrom                   =   CATransform3DRotate(transfrom, degToRad(360.0), 1, 0, 0); // OR CAN ALSO BE 0
        isClicked                       =   false;
        }
        plane.transform                 =   transfrom;
    }
于 2013-04-09T04:36:10.413 回答