我正在尝试创建类似于http://www.listings.com的内容,您可以在其中编辑画布中的文本。
我读过另一篇文章HTML5 Canvas Text Edit。但我不想在画布之外编辑文本。我想编辑画布中的文本。
如果有人能指出我正确的方向,我将不胜感激。
谢谢
我正在尝试创建类似于http://www.listings.com的内容,您可以在其中编辑画布中的文本。
我读过另一篇文章HTML5 Canvas Text Edit。但我不想在画布之外编辑文本。我想编辑画布中的文本。
如果有人能指出我正确的方向,我将不胜感激。
谢谢
首先,Mohsen 正确地指出,当您执行 context.fillText 时,您实际上是在画布上“绘制字母图片”。它不像文字处理器!
您可以捕获窗口上的键事件,然后将击键写到画布上。
这是代码和小提琴:http: //jsfiddle.net/m1erickson/7tXd4/
此示例仅键入小写 az(无大写、空格、退格等)
您可能希望进行更多增强,如下所示:
这里的代码只是为了让你开始:
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; padding:20px; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
ctx.font="18px Arial";
var keyHistory="";
window.addEventListener("keyup", keyUpHandler, true);
function addletter(letter){
keyHistory+=letter;
ctx.clearRect(0,0,300,300);
ctx.fillText(keyHistory,20,20);
}
function keyUpHandler(event){
var letters="abcdefghijklmnopqrstuvwxyz";
var key=event.keyCode;
if(key>64 && key<91){
var letter=letters.substring(key-64,key-65);
addletter(letter);
}
}
}); // end $(function(){});
</script>
</head>
<body>
<p>First click in the red canvas below</p><br/>
<p>Then type any lowercase letters from a-z</p><br/>
<canvas id="canvas" width=300 height=100></canvas>
</body>
</html>
fillText()
不要创建以后可以编辑的对象或文本节点。它将在画布上填充文本,这意味着它将在画布上留下像素。
您可以使用诸如http://kineticjs.com/之类的 Canvas 库为该文本创建一个图层,这样您就可以擦除该图层并在其中重新键入文本。Kinect 允许您将值绑定到图层,以便您可以保存您拥有的文本在层中绑定到层的值。
试试这个解决方案https://jsfiddle.net/tabvn/zjyoexf1/
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title>Canvas Input Element</title>
</head>
<body>
<canvas id="draw" width="500" height="500"></canvas>
<script type="text/javascript">
var canvas = document.getElementById("draw");
var ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
ctx.beginPath();
function Input(text = "", options = {}){
this.text = text;
this.options = Object.assign({width: 250, height: 40, font: "17px Arial", borderWidth: 1, borderColor: "#ccc", padding: 5}, options);
this.position = {x: 10, y: 10};
this.isFocus = false;
this.focusIndex = text.length;
this.isCommandKey = false;
this.selected = false;
this.render = function(){
ctx.clearRect(this.position.x, this.position.y, this.options.width, this.options.height);
ctx.font = this.options.font;
ctx.lineWidth = this.options.borderWidth;
ctx.strokeStyle = this.options.borderColor;
if(this.isFocus){
ctx.strokeStyle = "#000";
}
ctx.rect(this.position.x, this.position.y, this.options.width, this.options.height);
ctx.stroke();
// write text
var str = "";
for(var i = 0; i < this.text.length; i++){
if(!this.selected && this.isFocus && this.focusIndex === i){
str += "|";
}
str += this.text[i];
}
if(!this.selected && this.isFocus && this.focusIndex === this.text.length){
str += "|";
}
if(this.selected){
var _width = ctx.measureText(this.text).width;
ctx.fillStyle = 'rgba(0,0,0,0.5)';
ctx.fillRect(this.position.x + this.options.padding, this.position.y + this.options.padding, _width, parseInt(this.options.font, 17));
}
ctx.fillStyle = "#000";
ctx.fillText(str, this.position.x + this.options.padding, this.position.y + (this.options.height / 2) + this.options.padding);
}
this.handleOnClick = function(e){
let clientX = e.clientX;
let clientY = e.clientY;
if(clientX <= this.position.x + this.options.width && clientX >= this.position.x && clientY <= this.position.y + this.options.height && clientY >= this.position.y){
if(!this.isFocus){
this.isFocus = true;
this.focusIndex = this.text.length;
this.render();
}
}else{
if(this.isFocus){
this.selected = false;
this.isFocus = false;
this.render();
}
}
}
this.handleOnKeyUp = function(e){
this.isCommandKey = false;
this.render();
}
this.handleOnKeyDown = function(e){
if(e.key === "Meta" || e.key === "Control"){
this.isCommandKey = true;
}
if(this.isFocus){
e.preventDefault();
}
if(this.isCommandKey && e.key === "a"){
this.selected = true;
this.render();
return
}
if(this.isFocus && e.key === "Backspace"){
if(this.selected){
this.focusIndex = 0;
this.text = "";
this.selected = false;
this.render();
}
var str = "";
for(var i =0; i < this.text.length; i++){
if(i !== this.focusIndex - 1){
str += this.text[i];
}
}
this.text = str;
this.focusIndex --;
if(this.focusIndex <0){
this.focusIndex = 0;
}
this.render();
}
if(this.isFocus && e.key === "ArrowLeft"){
this.focusIndex --;
if(this.focusIndex < 0){
this.focusIndex = 0;
}
this.render();
}
if(this.isFocus && e.key === "ArrowRight"){
this.focusIndex ++;
if(this.focusIndex > this.text.length){
this.focusIndex = this.text.length;
}
this.render();
}
if(!this.isCommandKey && this.isFocus && (e.keyCode == 32 || (e.keyCode >= 65))){
this.text += e.key;
this.focusIndex = this.text.length;
this.render();
}
}
}
var input = new Input("I 'm an input");
input.render();
window.addEventListener("click", function(event){
input.handleOnClick(event);
});
window.addEventListener("keydown", function(event){
input.handleOnKeyDown(event);
});
window.addEventListener("keyup", function(event){
input.handleOnKeyUp(event);
});
</script>
</body>
</html>