好的,这是代码的一部分
lives_group = pygame.sprite.Group()
life_pos = [603,566,529,492]
pos = 0
for life in range(0,ship.lives):
live = game_display.Life([10, life_pos[pos]])
lives_group.add(live)
.Life ting 是这样的:
class Life(pygame.sprite.Sprite):
def __init__(self, location):
self.image = pygame.image.load('Spaceship_life.png')
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = location
这是我得到的错误:
Traceback (most recent call last):
File "C:\Users\------\My programs\old\GUI based games\Spaceblaster\0.1\main.py", line 17, in <module>
lives_group.add(live)
File "C:\Python33\lib\site-packages\pygame\sprite.py", line 360, in add
sprite.add_internal(self)
File "C:\Python33\lib\site-packages\pygame\sprite.py", line 163, in add_internal
self.__g[group] = 0
AttributeError: 'Life' object has no attribute '_Sprite__g'
对不起 - 说出我的名字,但我保留了它的长度以防万一