嗨,我已经尝试了不同的源代码来向几何图形添加材料,但是如果我添加这样的代码:
var material1 = new THREE.MeshBasicMaterial( { color: 0x00ff00, wireframe: true } );
我没有得到我的 obj(模型)的阴影/材质。它就像一个平面视图。示例:http ://dev.interactive-creation-works.net/Three/viewer.html
// This string has to be the path to your texture file.
loader.load( '0.jpg' );
/*** OBJ Loading ***/
var loader = new THREE.OBJLoader();
// As soon as the OBJ has been loaded this function looks for a mesh
// inside the data and applies the texture to it.
loader.addEventListener( 'load', function ( event ) {
var object = event.content;
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.material.map = texture;
}
} );
// object = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshPhongMaterial( { color: 0xff4400, wireframe: true, wireframeLinewidth: 2 } ) ] );
object = new THREE.Mesh(geometry);
// My initial model was too small, so I scaled it upwards.
object.scale = new THREE.Vector3( 25, 25, 25 );
// You can change the position of the object, so that it is not
// centered in the view and leaves some space for overlay text.
object.position.y -= 2.5;
scene.add( object );
});
// This string has to be the path to your object file.
loader.load( '0.obj' );
// We set the renderer to the size of the window and
// append a canvas to our HTML page.
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
任何人最终都可以帮助我吗?