该程序仅显示一个空白窗口。
我想将位图图像随机加载到屏幕上。我无法弄清楚这一点。即使我在此程序中为图像指定不同的名称,该程序仍会毫无错误地执行并显示空白窗口。
请帮我!
#ifndef UNICODE
#define UNICODE
#endif
/*have used unicode */
#include<Windows.h>
#include<iostream>
#include<time.h>
using namespace std;
bool gameover =FALSE;
const wchar_t classname[] = L"My first procedure and main";
HWND window;
HDC device;
LRESULT CALLBACK WindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam);
ATOM MyRegisterClass(HINSTANCE hInstance)
{
//set the new windows properties
WNDCLASS wc = {};
wc.lpfnWndProc=(WNDPROC)WindowProc;
wc.hInstance=hInstance;
wc.style=CS_HREDRAW|CS_VREDRAW;
wc.hbrBackground=(HBRUSH)GetStockObject(COLOR_WINDOW +1);
wc.lpszClassName=classname;
return RegisterClass(&wc);
}
bool InitInstance(HINSTANCE hInstance,int nCmdShow)
{
//Create a new window
window=CreateWindowEx(0,
classname,
L"My Program",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL );
//Any error in creating the window ?
if(window==0)
return 0;
//Display the window
ShowWindow(window,nCmdShow);
UpdateWindow(window);
device=GetDC(window);
return 1;
}
bool Game_Init()
{
srand(time(NULL));
return 1;
}
// This function handles the loading of bitmap image into the window
void DrawBitmap( char *filename,int x,int y)
{
//Load the bitmap image
HBITMAP image=(HBITMAP)LoadImage(0,L"image.bmp",IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
BITMAP bm;
GetObject(image,sizeof(BITMAP),&bm);
HDC hdcdevice=CreateCompatibleDC(device);
SelectObject(hdcdevice,image);
BitBlt(device,x,y,bm.bmWidth,bm.bmHeight,hdcdevice,0,0,SRCCOPY);
//delete the device context and bitmap
DeleteDC(hdcdevice);
DeleteObject((HBITMAP)image);
}
void Game_Run()
{
if(gameover==true)
return;
RECT rect;
GetClientRect(window,&rect);
//draw bitmap at random location
int x=rand() % (rect.right-rect.left);
int y=rand() %(rect.bottom-rect.top);
DrawBitmap("image.bmp",x,y);
}
void Game_End()
{
//Free the device
ReleaseDC(window,device);
}
int WINAPI wWinMain(HINSTANCE hInstance,HINSTANCE,PWSTR PCmdLine,int nCmdShow)
{
//Register the class
MyRegisterClass(hInstance);
//Initialize application
if(!InitInstance(hInstance,nCmdShow))
return 0;
//Declare variables
MSG msg ={ };
//Initialize the game
if(!Game_Init())
return 0;
//main message loop
while(!gameover)
{
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Game_Run();
}
Game_End();
return msg.wParam;
}
//This is window procedure function for handling closing of windows.
LRESULT CALLBACK WindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
switch(uMsg)
{
case WM_CLOSE:
if(MessageBox(hwnd,L"Do you want to close this window",NULL,MB_OKCANCEL)==IDOK)
gameover=true;
DestroyWindow(hwnd);
}
return DefWindowProc(hwnd,uMsg,wParam,lParam);
}