C# Stack 对象非常适合处理无限堆栈。但是有没有办法限制它(或类似的对象)可以限制一定数量的堆叠元素?如果添加了 max+1 个元素,我还希望删除最旧的(第一个插入的)。
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.NET Framework 不提供具有您描述的属性的数据结构。但是,您应该能够通过获取循环缓冲区并将其从 FIFO 更改为 LIFO轻松创建自己的数据结构。
于 2013-04-02T10:21:47.550 回答
1
也许您可以使用 aBlockingCollection<T>
它提供了一个构造函数,可以让您指定队列的上限。
或者,如果您只想在最旧的项目已满时丢弃它,您可能需要一个循环缓冲区(另见 Wikipedia 上的此处)。
这是一个示例实现:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Contracts;
namespace Demo
{
/// <summary>
/// A circular buffer with a maximum capacity set at construction time.
/// You can repeatedly add elements to this buffer; once it has reached its capacity
/// the oldest elements in it will be overwritten with the newly added ones.
/// This is how it differs from a queue: Oldest elements will be overwritten when the buffer is full.
/// </summary>
/// <typeparam name="T">The type of the elements stored in the buffer.</typeparam>
[SuppressMessage("Microsoft.Naming", "CA1710:IdentifiersShouldHaveCorrectSuffix", Justification = "Calling this CircularBufferCollection would be stupid.")]
public class CircularBuffer<T>: IEnumerable<T>
{
/// <summary>Constructor.</summary>
/// <param name="capacity">The maximum capacity of the buffer.</param>
public CircularBuffer(int capacity)
{
Contract.Requires<ArgumentOutOfRangeException>(capacity > 0, "Capacity must be greater than zero.");
// We will use a buffer with a size one greater than the capacity.
// The reason for this is to simplify the logic - we can use "front == back" to indicate an empty buffer.
_buffer = new T[capacity+1];
}
/// <summary>A delegate that is called when an element is added to the buffer.</summary>
public ElementAddedAlert OnElementAdded
{
get;
set;
}
/// <summary>A delegate that is called when an element is overwritten in the buffer.</summary>
public ElementOverwrittenAlert OnElementOverwritten
{
get;
set;
}
/// <summary>A delegate that is called when a single element is removed from the buffer.</summary>
public ElementRemovedAlert OnElementRemoved
{
get;
set;
}
/// <summary>A delegate that is called when the buffer is emptied.</summary>
public Action OnBufferEmptied
{
get;
set;
}
/// <summary>The buffer capacity.</summary>
public int Capacity
{
get
{
Contract.Ensures(Contract.Result<int>() > 0);
return _buffer.Length - 1;
}
}
/// <summary>The number of elements currently stored in the buffer.</summary>
public int Count
{
get
{
Contract.Ensures(0 <= Contract.Result<int>() && Contract.Result<int>() <= this.Capacity);
int result = _back - _front;
if (result < 0)
{
result += _buffer.Length;
}
return result;
}
}
/// <summary>Is the buffer empty?</summary>
public bool IsEmpty
{
get
{
return this.Count == 0;
}
}
/// <summary>Is the buffer full? (i.e. has it reached its capacity?)</summary>
public bool IsFull
{
get
{
return nextSlot(_back) == _front;
}
}
/// <summary>Empties the buffer.</summary>
public void Empty()
{
Contract.Ensures(this.IsEmpty);
_front = _back = 0;
Array.Clear(_buffer, 0, _buffer.Length); // Destroy any old references so they can be GCed.
var onEmptied = this.OnBufferEmptied; // Copy for thread-safeness.
if (onEmptied != null)
{
onEmptied();
}
}
/// <summary>Add an element to the buffer, overwriting the oldest element if the buffer is full.</summary>
/// <param name="newItem">The element to add.</param>
public void Add(T newItem)
{
_buffer[_back] = newItem;
_back = nextSlot(_back);
if (_back == _front) // Buffer is full?
{
_front = nextSlot(_front); // Bump the front, overwriting the current front.
var onValueOverwritten = this.OnElementOverwritten; // Copy for thread-safeness.
if (onValueOverwritten != null)
{
onValueOverwritten(newItem, _buffer[_back], this.Capacity);
}
_buffer[_back] = default(T); // Remove the old front value.
}
else // Buffer is not full.
{
var onValueAdded = this.OnElementAdded; // Copy for thread-safeness.
if (onValueAdded != null)
{
onValueAdded(newItem, this.Count);
}
}
}
/// <summary>Removes and returns the oldest element from the buffer.</summary>
/// <returns>The element that was removed from the buffer.</returns>
/// <exception cref="InvalidOperationException">Thrown if the buffer is empty.</exception>
public T RemoveOldestElement()
{
Contract.Requires<InvalidOperationException>(!this.IsEmpty, "Cannot remove an element from an empty buffer.");
T result = _buffer[_front];
_buffer[_front] = default(T); // Zap the front element.
_front = nextSlot(_front);
var onElementRemoved = this.OnElementRemoved; // Copy for thread-safeness.
if (onElementRemoved != null)
{
onElementRemoved(result, this.Count);
}
return result;
}
/// <summary>
/// The typesafe enumerator. Elements are returned in oldest to newest order.
/// This is not threadsafe, so if you are enumerating the buffer while another thread is changing it you will run
/// into threading problems. Therefore you must use your own locking scheme to avoid the problem.
/// </summary>
public IEnumerator<T> GetEnumerator()
{
for (int i = _front; i != _back; i = nextSlot(i))
{
yield return _buffer[i];
}
}
/// <summary>The non-typesafe enumerator.</summary>
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator(); // Implement in terms of the typesafe enumerator.
}
/// <summary>The delegate used for <see cref="OnElementAdded"/>.</summary>
/// <param name="addedElement">The element that was added.</param>
/// <param name="newCount">The new count after the element was added.</param>
public delegate void ElementAddedAlert(T addedElement, int newCount);
/// <summary>The delegate used for <see cref="OnElementOverwritten"/>.</summary>
/// <param name="addedElement">The element that was added.</param>
/// <param name="overwrittenElement">The element that was overwritten.</param>
/// <param name="newCount">
/// The new count after the element was added.
/// By definition this will be equal to <see cref="Capacity"/>.
/// </param>
public delegate void ElementOverwrittenAlert(T addedElement, T overwrittenElement, int newCount);
/// <summary>The delegate used for <see cref="OnElementRemoved"/>.</summary>
/// <param name="removedElement">The removed element.</param>
/// <param name="newCount">The new count after the element was removed.</param>
public delegate void ElementRemovedAlert(T removedElement, int newCount);
/// <summary>Calculates the index of the slot following the specified one, wrapping if necessary.</summary>
private int nextSlot(int slot)
{
return (slot + 1) % _buffer.Length;
}
/// <summary>
/// The index of the element at the front of the buffer.
/// If this equals _back, the buffer is empty.
/// </summary>
private int _front;
/// <summary>
/// The index of the first element BEYOND the last used element of the buffer.
/// Therefore this indicates where the next added element will go.
/// </summary>
private int _back;
/// <summary>The underlying buffer. This has a length one greater than the actual capacity.</summary>
private readonly T[] _buffer;
}
}
于 2013-04-02T10:20:59.737 回答