大家好,我在玩一个简单的 Flash 游戏时遇到了问题。到目前为止,一旦射弹击中物体,就很难将其移除。
经过网站发现添加 .parent.removeChild(wtv); 删除对象。当使用我的玩家发射的物体击中一个物体时,两者都会被移除,但是当另一个物体在同一位置发射时,发射的物体会击中一个刚刚移除的不可见物体,然后在该位置移除而不是继续直到舞台结束或其他物体被击中。这似乎只发生在被发射的物体被移除时。
这是代码,我认为问题出在 moveLaser 函数中,如果需要更多信息,请告诉我,任何建议都会很棒,谢谢。
package{
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.display3D.IndexBuffer3D;
public class Level_1 extends MovieClip{
private var player:SpaceShip;
private var objects:Array;
private var probMoveObj:int;
private var bgStars:Level1_stars;
public function Level_1(){
addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
}
public function onAddedToStage(event:Event):void{
removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
probMoveObj = 1;
bgStars = new Level1_stars();
player = new SpaceShip();
objects = new Array(50);
bgStars.vx = 50;
addChild(bgStars);
for(var i:int = 0; i < objects.length; i++){
objects[i] = new GameObject();
addGameObjects(objects[i]);
}
player.x = 100;
player.y = stage.stageHeight - 250;
addChild(player);
bgStars.addEventListener(Event.ENTER_FRAME, moveBackground);
player.addEventListener(Event.ENTER_FRAME, movePlayer);
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKey);
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkFire);
}
public function movePlayer(event:Event):void{
/*for(var i:int = 0; i < objects.length; i++){
if(objects[i].hitTestObject(player.hit)){
objects[i].removeEventListener(Event.ENTER_FRAME, moveObject);
trace("HIT");
}
}*/
}
public function checkFire(event:KeyboardEvent):void{
if(event.keyCode == Keyboard.SPACE){
trace("SPACE");
var laser:Ship_laser = new Ship_laser();
var laser2:Ship_laser = new Ship_laser();
laser.x = player.x + 30;
laser2.x = player.x + 30;
laser.y = player.y - 30;
laser2.y = player.y + 30;
laser.addEventListener(Event.ENTER_FRAME, moveLaser);
laser2.addEventListener(Event.ENTER_FRAME, moveLaser);
addChild(laser);
addChild(laser2);
}
}
public function checkKey(event:KeyboardEvent):void{
if(event.keyCode == Keyboard.UP){
if((player.y - (player.height / 2)) >= 0){
player.y -= 10;
trace("UP");
}
}
else if(event.keyCode == Keyboard.DOWN){
if((player.y +(player.height / 2)) <= stage.stageHeight){
player.y += 10;
trace("down");
}
}
else if(event.keyCode == Keyboard.LEFT){
if(player.x - (player.width / 2) >= 0){
player.x -= 10;
trace("LEFT");
}
}
else if(event.keyCode == Keyboard.RIGHT){
if(player.x + (player.width / 2) <= stage.stageWidth){
player.x += 10;
trace("RIGHT");
}
}
}
public function addGameObjects(gameObj:GameObject):void{
// position the object randomly, but to the right of the player
gameObj.x = stage.stageWidth + (Math.ceil(Math.random() * (4000 + gameObj.width/2)));
gameObj.y = Math.ceil(Math.random() * (stage.stageHeight - 100 - gameObj.height/2));
// add object to the stage
addChild(gameObj);
// set the velocity of the object
gameObj.vx = -Math.ceil((Math.random() + 1) * 2);
// move the object each frame
gameObj.addEventListener(Event.ENTER_FRAME, moveObject);
}
private function moveObject(event:Event):void
{
var gameObj:GameObject = event.target as GameObject;
gameObj.x += gameObj.vx;
}
private function moveBackground(event:Event):void{
if(bgStars.x < ((bgStars.width / 2 + 100) * -1)){
bgStars.x = 0;
}
else{
bgStars.x -= bgStars.vx;
}
}
private function moveLaser(event:Event):void{
var laser:Ship_laser = event.target as Ship_laser;
for(var i:int = 0; i < objects.length; i++){
if(objects[i].hitTestObject(laser.hit)){
objects[i].removeEventListener(Event.ENTER_FRAME, moveObject);
if(objects[i].parent){
objects[i].parent.removeChild(objects[i]);
}
removeEventListener(Event.ENTER_FRAME, moveLaser);
if(laser.parent){
laser.parent.removeChild(laser);
}
}
}
if(laser.x > stage.stageWidth){
trace("LASER REMOVED");
removeEventListener(Event.ENTER_FRAME, moveLaser);
if(laser.parent){
laser.parent.removeChild(laser);
}
}
else{
laser.x += 20;
}
}
}
}