如果文件很小,那么您可以简单地将流复制到 MemoryStream。我已经对此进行了测试,并且可以正常工作:
Stream s = await file.OpenForReadAsync();
MemoryStream ms = new MemoryStream();
s.CopyTo(ms);
但是,如果文件太大,您将遇到内存问题,因此可以使用以下流包装类来纠正 Microsoft 的错误(尽管在未来版本的 Windows Phone 中,一旦错误出现,您需要禁用此修复固定的):
using System;
using System.IO;
namespace WindowsPhoneBugFix
{
/// <summary>
/// Stream wrapper to circumnavigate buggy Stream reading of stream returned by ExternalStorageFile.OpenForReadAsync()
/// </summary>
public sealed class ExternalStorageFileWrapper : Stream
{
private Stream _stream; // Underlying stream
public ExternalStorageFileWrapper(Stream stream)
{
if (stream == null)
throw new ArgumentNullException("stream");
_stream = stream;
}
// Workaround described here - http://stackoverflow.com/a/21538189/250254
public override long Seek(long offset, SeekOrigin origin)
{
ulong uoffset = (ulong)offset;
ulong fix = ((uoffset & 0xffffffffL) << 32) | ((uoffset & 0xffffffff00000000L) >> 32);
return _stream.Seek((long)fix, origin);
}
public override bool CanRead
{
get { return _stream.CanRead; }
}
public override bool CanSeek
{
get { return _stream.CanSeek; }
}
public override bool CanWrite
{
get { return _stream.CanWrite; }
}
public override void Flush()
{
_stream.Flush();
}
public override long Length
{
get { return _stream.Length; }
}
public override long Position
{
get
{
return _stream.Position;
}
set
{
_stream.Position = value;
}
}
public override int Read(byte[] buffer, int offset, int count)
{
return _stream.Read(buffer, offset, count);
}
public override void SetLength(long value)
{
_stream.SetLength(value);
}
public override void Write(byte[] buffer, int offset, int count)
{
_stream.Write(buffer, offset, count);
}
}
}
代码可在此处放入您的项目:
https ://github.com/gavinharriss/ExternalStorageFileWrapper-wp8