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我有一个带有 KeyFrameAnimation 淡入效果的窗口

<Storyboard x:Key="FadeIn">
    <DoubleAnimationUsingKeyFrames Storyboard.TargetName="window" Storyboard.TargetProperty="(UIElement.Opacity)">
        <EasingDoubleKeyFrame KeyTime="0" Value="0" />
        <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.8" />
    </DoubleAnimationUsingKeyFrames>
</Storyboard>

<Window.Triggers>
    <EventTrigger RoutedEvent="FrameworkElement.Loaded">
        <BeginStoryboard x:Name="BusyAnimation_BeginStoryboard" Storyboard="{StaticResource FadeIn}" />
    </EventTrigger>
</Window.Triggers>

在后面的代码中,我正在处理 MouseEnter 和 MouseLeave:

    private void FancyNotificationView_OnMouseEnter(object sender, MouseEventArgs e)
    {
        SetValue(Window.OpacityProperty, 1.0);
        Debug.WriteLine((double) GetValue(Window.OpacityProperty));
    }

    private void FancyNotificationView_OnMouseLeave(object sender, MouseEventArgs e)
    {
        SetValue(Window.OpacityProperty, 0.8);
    }

只要触发器处于活动状态,这将不起作用。不知何故,动画阻碍了我手动设置这些属性。如何保持动画并让 MouseEnter 和 MouseLeave 以我想要的方式运行?

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