我在将 SplashScreen 切换到播放状态时遇到了麻烦。我在 Game1.cs 中声明了游戏状态的枚举
public enum GameState { SplashScreen, Playing }
public GameState currentState;
然后我在 Game1.cs 的 LoadContent 中有这个
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
splashScreen.LoadContent(Content);
playState.LoadContent(Content);
}
在 Game1.cs 中更新
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
switch (currentState)
{
case GameState.SplashScreen:
{
splashScreen.Update(gameTime);
break;
}
case GameState.Playing:
{
playState.Update(gameTime);
break;
}
}
base.Update(gameTime);
}
最后在 Game1.cs 我有我的平局
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
switch (currentState)
{
case GameState.SplashScreen:
{
splashScreen.Draw(spriteBatch);
break;
}
case GameState.Playing:
{
playState.Draw(spriteBatch) ;
break;
}
}
spriteBatch.End();
base.Draw(gameTime);
}
这是我的 SplashScreen.cs
public class SplashScreen
{
Texture2D tSplash;
Vector2 vSplash = Vector2.Zero;
Game1 main = new Game1();
public void LoadContent(ContentManager Content)
{
tSplash = Content.Load<Texture2D>("splash");
}
public void Update(GameTime gameTime)
{
if (Keyboard.GetState().IsKeyDown(Keys.X))
{
main.currentState = Game1.GameState.Playing;
}
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(tSplash, vSplash, Color.White);
}
}
还有我的 Playing.cs
class Playing
{
Texture2D tBack;
Vector2 vBack = Vector2.Zero;
Game1 mainG = new Game1();
public void Initialize()
{
}
public void LoadContent(ContentManager contentManager)
{
tBack = contentManager.Load<Texture2D>("playing");
}
public void Update(GameTime gameTime)
{
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(tBack, vBack, Color.White);
}
}
SplashScreen 图像显示,但当我按 X 时 PlatyingState 不会出现。