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我期待实现这一点:服务器从多个客户端接收一个字符串(文件名),他必须从文件夹中获取该字符串,并通过从命令行定义的 bufferSize 将其返回给客户端。它必须通过 UDP 通信来实现。我熟悉 TCP 套接字,但我不明白如何获取 udp 连接的文件描述符,因为缺少接受。

所以我在考虑这个:在配置之后我在服务器中做了一个while循环,在那里我得到“某种描述符”,我将把它发送到一个新线程,该线程知道将数据发回哪里......任何想法?

我查了网络,但没有找到这种操作的具体解释。

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2 回答 2

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您没有与 UDP 建立连接;您使用sendto()recvfrom()来发送和接收消息。

所以服务器会调用recvfrom()socket;从它接收的数据中解包请求,执行适当的操作,并用于sendto()将响应发送回接收请求的客户端。

客户端会调用sendto()将消息打包到服务器,然后调用recvfrom()以获取响应。请注意,UDP 是一个不可靠的协议;无法保证每条消息都会送达。客户端必须实现超时以防服务器丢弃 UDP 请求。服务器也必须能够处理重复的请求。

于 2013-03-31T17:58:34.140 回答
3

我终于找到了一些有用的东西,也许它对其他人有用,所以这里是:代码被注释并且非常清晰。PS:抱歉粘贴太长,但谷歌不允许我复制链接。

    /* 
 * udpserver.c - A simple UDP echo server 
 * usage: udpserver <port>
 */

#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <netdb.h>
#include <sys/types.h> 
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>

#define BUFSIZE 1024

/*
 * error - wrapper for perror
 */
void error(char *msg) {
  perror(msg);
  exit(1);
}

int main(int argc, char **argv) {
  int sockfd; /* socket */
  int portno; /* port to listen on */
  int clientlen; /* byte size of client's address */
  struct sockaddr_in serveraddr; /* server's addr */
  struct sockaddr_in clientaddr; /* client addr */
  struct hostent *hostp; /* client host info */
  char buf[BUFSIZE]; /* message buf */
  char *hostaddrp; /* dotted decimal host addr string */
  int optval; /* flag value for setsockopt */
  int n; /* message byte size */

  /* 
   * check command line arguments 
   */
  if (argc != 2) {
    fprintf(stderr, "usage: %s <port>\n", argv[0]);
    exit(1);
  }
  portno = atoi(argv[1]);

  /* 
   * socket: create the parent socket 
   */
  sockfd = socket(AF_INET, SOCK_DGRAM, 0);
  if (sockfd < 0) 
    error("ERROR opening socket");

  /* setsockopt: Handy debugging trick that lets 
   * us rerun the server immediately after we kill it; 
   * otherwise we have to wait about 20 secs. 
   * Eliminates "ERROR on binding: Address already in use" error. 
   */
  optval = 1;
  setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, 
         (const void *)&optval , sizeof(int));

  /*
   * build the server's Internet address
   */
  bzero((char *) &serveraddr, sizeof(serveraddr));
  serveraddr.sin_family = AF_INET;
  serveraddr.sin_addr.s_addr = htonl(INADDR_ANY);
  serveraddr.sin_port = htons((unsigned short)portno);

  /* 
   * bind: associate the parent socket with a port 
   */
  if (bind(sockfd, (struct sockaddr *) &serveraddr, 
       sizeof(serveraddr)) < 0) 
    error("ERROR on binding");

  /* 
   * main loop: wait for a datagram, then echo it
   */
  clientlen = sizeof(clientaddr);
  while (1) {

    /*
     * recvfrom: receive a UDP datagram from a client
     */
    bzero(buf, BUFSIZE);
    n = recvfrom(sockfd, buf, BUFSIZE, 0,
         (struct sockaddr *) &clientaddr, &clientlen);
    if (n < 0)
      error("ERROR in recvfrom");

    /* 
     * gethostbyaddr: determine who sent the datagram
     */
    hostp = gethostbyaddr((const char *)&clientaddr.sin_addr.s_addr, 
              sizeof(clientaddr.sin_addr.s_addr), AF_INET);
    if (hostp == NULL)
      error("ERROR on gethostbyaddr");
    hostaddrp = inet_ntoa(clientaddr.sin_addr);
    if (hostaddrp == NULL)
      error("ERROR on inet_ntoa\n");
    printf("server received datagram from %s (%s)\n", 
       hostp->h_name, hostaddrp);
    printf("server received %d/%d bytes: %s\n", strlen(buf), n, buf);

    /* 
     * sendto: echo the input back to the client 
     */
    n = sendto(sockfd, buf, strlen(buf), 0, 
           (struct sockaddr *) &clientaddr, clientlen);
    if (n < 0) 
      error("ERROR in sendto");
  }
}
于 2013-04-01T13:19:41.750 回答