我有两个想要合并在一起的位图图像。我发现我可以用 writeablebitmap 做到这一点,但我如何首先将这些图像转换为 writeablebitmaps?
更新:我找不到将位图直接转换为可写位图的方法,所以我所做的是将位图写入隔离存储并在流对象中再次读取。之后,Xyroid 下面给出的代码可用于合并图像并将合并的图像转换为位图。
我有两个想要合并在一起的位图图像。我发现我可以用 writeablebitmap 做到这一点,但我如何首先将这些图像转换为 writeablebitmaps?
更新:我找不到将位图直接转换为可写位图的方法,所以我所做的是将位图写入隔离存储并在流对象中再次读取。之后,Xyroid 下面给出的代码可用于合并图像并将合并的图像转换为位图。
在这里,我给你合并两个图像的代码。WinRT 的 WriteableBitmap 不同,它的构造函数以高度和宽度作为参数。我已将WriteableBitmapEx用于某些功能。
XAML
<Grid Background="{StaticResource ApplicationPageBackgroundThemeBrush}">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Canvas x:Name="BaseCanvas" Width="683" Height="768">
<Image Source="Assets/img1.png" />
<Image Source="Assets/img2.png" Canvas.Top="308" />
</Canvas>
<Image x:Name="imgTarget" Grid.Column="1" Stretch="None"/>
</Grid>
C#
protected async override void OnNavigatedTo(NavigationEventArgs e)
{
StorageFile destiFile = await ApplicationData.Current.TemporaryFolder.CreateFileAsync("Merged.png", CreationCollisionOption.ReplaceExisting);
WriteableBitmap wb;
wb = await Render();
using (IRandomAccessStream stream = await destiFile.OpenAsync(FileAccessMode.ReadWrite))
{
BitmapEncoder encoder = await BitmapEncoder.CreateAsync(
BitmapEncoder.PngEncoderId, stream);
Stream pixelStream = wb.PixelBuffer.AsStream();
byte[] pixels = new byte[pixelStream.Length];
await pixelStream.ReadAsync(pixels, 0, pixels.Length);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore,
(uint)wb.PixelWidth, (uint)wb.PixelHeight, 96.0, 96.0, pixels);
await encoder.FlushAsync();
}
var bitmp = new BitmapImage();
using (var strm = await destiFile.OpenReadAsync())
{
bitmp.SetSource(strm);
imgTarget.Source = bitmp;
}
}
private async Task<WriteableBitmap> Render()
{
var Assets = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFolderAsync("Assets");
StorageFile file1 = await Assets.GetFileAsync("img1.png");
StorageFile file2 = await Assets.GetFileAsync("img2.png");
BitmapImage i1 = new BitmapImage();
BitmapImage i2 = new BitmapImage();
using (IRandomAccessStream strm = await file1.OpenReadAsync())
{
i1.SetSource(strm);
}
using (IRandomAccessStream strm = await file2.OpenReadAsync())
{
i2.SetSource(strm);
}
WriteableBitmap img1 = new WriteableBitmap(i1.PixelWidth, i1.PixelHeight);
WriteableBitmap img2 = new WriteableBitmap(i2.PixelWidth, i2.PixelHeight);
using (IRandomAccessStream strm = await file1.OpenReadAsync())
{
img1.SetSource(strm);
}
using (IRandomAccessStream strm = await file2.OpenReadAsync())
{
img2.SetSource(strm);
}
WriteableBitmap destination = new WriteableBitmap((int)(img1.PixelWidth > img2.PixelWidth ? img1.PixelWidth : img2.PixelWidth), (int)(img1.PixelHeight + img1.PixelHeight));
destination.Clear(Colors.White);
destination.Blit(new Rect(0, 0, (int)img1.PixelWidth, (int)img1.PixelHeight),img1,new Rect(0, 0, (int)img1.PixelWidth, (int)img1.PixelHeight));
destination.Blit(new Rect(0, (int)img1.PixelHeight, (int)img2.PixelWidth, (int)img2.PixelHeight), img2, new Rect(0, 0, (int)img2.PixelWidth, (int)img2.PixelHeight));
return destination;
}
请注意,您必须添加System.Runtime.InteropServices.WindowsRuntime
命名空间。
更新 1
假设如果你已经有两个BitmapImage
img1
and img2
,那么就这样做
protected async override void OnNavigatedTo(NavigationEventArgs e)
{
StorageFile destiFile = await ApplicationData.Current.TemporaryFolder.CreateFileAsync("Merged.png", CreationCollisionOption.ReplaceExisting);
WriteableBitmap wb;
wb = await Render();
using (IRandomAccessStream stream = await destiFile.OpenAsync(FileAccessMode.ReadWrite))
{
BitmapEncoder encoder = await BitmapEncoder.CreateAsync(
BitmapEncoder.PngEncoderId, stream);
Stream pixelStream = wb.PixelBuffer.AsStream();
byte[] pixels = new byte[pixelStream.Length];
await pixelStream.ReadAsync(pixels, 0, pixels.Length);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore,
(uint)wb.PixelWidth, (uint)wb.PixelHeight, 96.0, 96.0, pixels);
await encoder.FlushAsync();
}
var bitmp = new BitmapImage();
using (var strm = await destiFile.OpenReadAsync())
{
bitmp.SetSource(strm);
imgTarget.Source = bitmp;
}
}
private async Task<WriteableBitmap> Render()
{
WriteableBitmap destination = new WriteableBitmap((int)(img1.PixelWidth > img2.PixelWidth ? img1.PixelWidth : img2.PixelWidth), (int)(img1.PixelHeight + img1.PixelHeight));
destination.Clear(Colors.White);
destination.Blit(new Rect(0, 0, (int)img1.PixelWidth, (int)img1.PixelHeight),img1,new Rect(0, 0, (int)img1.PixelWidth, (int)img1.PixelHeight));
destination.Blit(new Rect(0, (int)img1.PixelHeight, (int)img2.PixelWidth, (int)img2.PixelHeight), img2, new Rect(0, 0, (int)img2.PixelWidth, (int)img2.PixelHeight));
return destination;
}
我在 Silverlight 上做了很多工作,我相信商店应用程序在很多方面都相似。
考虑这个构造函数:
WriteableBitmap(BitmapSource)
- Initializes a new instance of the WriteableBitmap class using the
provided BitmapSource.
下一个问题是,如何从图像中获取“BitmapSource”?你可以这样做:
(BitmapSource)MyImage.Source
虽然这假设源(类型为“ImageSource”)实际上是一个“BitmapSource”实例。也就是说,从 Silverlight 5.0 开始,Silverlight 中唯一从 ImageSource 派生的类是 BitmapSource,所以我怀疑这会是一个问题。
所以这样的事情可能会奏效:
WriteableBitmap((BitmapSource)MyImage.Source)
最后,这里有一个开源项目可能会有所帮助:http ://writeablebitmapex.codeplex.com/