24

我已经成功地在我周围画了一个阴影,UIView如下所示:

block1.layer.masksToBounds = NO;
block1.layer.shadowOffset = CGSizeMake(0, 0);
block1.layer.shadowRadius = 1;
block1.layer.shadowOpacity = 0.7;

现在发生的是我有一个矩形UIView,我想在它的三个边上画阴影,让它的底部没有阴影

我知道我必须block1.layer.shadowPath通过创建一个新的来指定,UIBezierPath但我不知道该怎么做。

显然,设置layer.shadowOffset不会对我有用。

提前致谢!

4

4 回答 4

49

我知道你说设置layer.shadowOffset对你不起作用,但你可以输入负值,所以设置它layer.shadowOffset = CGSizeMake(0.0, -2.0)会接近你正在寻找的效果,但我当然希望你希望它在三个方面均匀.

所以我们一起去吧layer.shadowPath

UIView *block1 = [[UIView alloc] initWithFrame:CGRectMake(32.0, 32.0, 128.0, 128.0)];
[block1 setBackgroundColor:[UIColor orangeColor]];
[self.view addSubview:block1];

block1.layer.masksToBounds = NO;
block1.layer.shadowOffset = CGSizeMake(0, 0);
block1.layer.shadowRadius = 1;
block1.layer.shadowOpacity = 0.7;

UIBezierPath *path = [UIBezierPath bezierPath];

// Start at the Top Left Corner
[path moveToPoint:CGPointMake(0.0, 0.0)];

// Move to the Top Right Corner
[path addLineToPoint:CGPointMake(CGRectGetWidth(block1.frame), 0.0)];

// Move to the Bottom Right Corner
[path addLineToPoint:CGPointMake(CGRectGetWidth(block1.frame), CGRectGetHeight(block1.frame))];

// This is the extra point in the middle :) Its the secret sauce.
[path addLineToPoint:CGPointMake(CGRectGetWidth(block1.frame) / 2.0, CGRectGetHeight(block1.frame) / 2.0)];

// Move to the Bottom Left Corner
[path addLineToPoint:CGPointMake(0.0, CGRectGetHeight(block1.frame))];

// Move to the Close the Path
[path closePath];

block1.layer.shadowPath = path.CGPath;

为了让您了解发生了什么,这是您刚刚绘制的实际阴影路径:)

在此处输入图像描述

可以只在其他行之前或之后移动那个额外的中间点,以选择将省略哪一侧。

于 2013-03-29T14:01:48.653 回答
11

感谢Ashok R的快速代码,对其他答案有所改进。

由于我们在视图的背景中创建了一个三角形视图,所有边都带有阴影,因此不需要边上的白色三角形阴影。

如果视图的宽度相对大于高度,它会中断。

带有三角形阴影的图像

一种解决方法是将不需要阴影的线的路径稍微移向视图的那一侧,而不是完全创建三角形视图路径

我为此创建了一个扩展 -

extension UIView {
    func addshadow(top: Bool,
                   left: Bool,
                   bottom: Bool,
                   right: Bool,
                   shadowRadius: CGFloat = 2.0) {

        self.layer.masksToBounds = false
        self.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
        self.layer.shadowRadius = shadowRadius
        self.layer.shadowOpacity = 1.0

        let path = UIBezierPath()
        var x: CGFloat = 0
        var y: CGFloat = 0
        var viewWidth = self.frame.width
        var viewHeight = self.frame.height

        // here x, y, viewWidth, and viewHeight can be changed in
        // order to play around with the shadow paths.
        if (!top) {
            y+=(shadowRadius+1)
        }
        if (!bottom) {
            viewHeight-=(shadowRadius+1)
        }
        if (!left) {
            x+=(shadowRadius+1)
        }
        if (!right) {
            viewWidth-=(shadowRadius+1)
        }
        // selecting top most point
        path.move(to: CGPoint(x: x, y: y))
        // Move to the Bottom Left Corner, this will cover left edges
        /*
         |☐
         */
        path.addLine(to: CGPoint(x: x, y: viewHeight))
        // Move to the Bottom Right Corner, this will cover bottom edge
        /*
         ☐
         -
         */
        path.addLine(to: CGPoint(x: viewWidth, y: viewHeight))
        // Move to the Top Right Corner, this will cover right edge
        /*
         ☐|
         */
        path.addLine(to: CGPoint(x: viewWidth, y: y))
        // Move back to the initial point, this will cover the top edge
        /*
         _
         ☐
         */        
        path.close()
        self.layer.shadowPath = path.cgPath
    }

并为您希望阴影出现的任何一侧设置布尔值 true

myView.addshadow(top: false, left: true, bottom: true, right: true, shadowRadius: 2.0)

// 阴影半径在上面是可选的,默认设置为 2.0

在此处输入图像描述

或者 myView.addshadow(top: true, left: true, bottom: true, right: true, shadowRadius: 2.0)

在此处输入图像描述

或者 myView.addshadow(top: false, left: false, bottom: true, right: true, shadowRadius: 2.0)

在此处输入图像描述

于 2017-10-30T07:58:14.880 回答
4

更新Ryan Poolos对 Swift 3.0 的回答

感谢瑞安·普洛斯

class sampleViewController: UIViewController {
    var block1: UIView! = nil

    override func viewDidLoad() {

        super.viewDidLoad()
        block1 = UIView(frame: CGRect(x: 32.0, y: 32.0, width: 128.0, height: 128.0))
        block1.backgroundColor = UIColor.orange
        self.view.addSubview(block1)

        block1.layer.masksToBounds = false
        block1.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
        block1.layer.shadowRadius = 1.0
        block1.layer.shadowOpacity = 0.7

        let path = UIBezierPath()

        // Start at the Top Left Corner
        path.move(to: CGPoint(x: 0.0, y: 0.0))

        // Move to the Top Right Corner
        path.addLine(to: CGPoint(x: block1.frame.size.width, y: 0.0))

        // Move to the Bottom Right Corner
        path.addLine(to: CGPoint(x: block1.frame.size.width, y: block1.frame.size.height))

        // This is the extra point in the middle :) Its the secret sauce.
        path.addLine(to: CGPoint(x: block1.frame.size.width/2.0, y: block1.frame.size.height/2.0))

        // Move to the Bottom Left Corner
        path.addLine(to: CGPoint(x: 0.0, y: block1.frame.size.height))

        path.close()

        block1.layer.shadowPath = path.cgPath
    }
}

结果:

图片

于 2016-10-13T03:32:20.523 回答
-1

试试这个

extension CALayer {
func applySketchShadow(color: UIColor, alpha: CGFloat, x: CGFloat, y: CGFloat, blur: CGFloat, spread: CGFloat)
{
    shadowColor = color.cgColor
    shadowOpacity = alpha
    shadowOffset = CGSize(width: x, height: y)
    shadowRadius = blur / 2.0
    if spread == 0 {
        shadowPath = nil
    } else {
        let dx = -spread
        let rect = bounds.insetBy(dx: dx, dy: dx)
        shadowPath = UIBezierPath(rect: rect).cgPath
    }
}
于 2018-07-04T11:19:04.860 回答