我正在制作一个 Pong 程序,并且我有一个开始按钮,可以开始绘制所有内容,并且确实可以让球滚动(欢迎您使用双关语)。无论如何,当我点击开始按钮时,除非我在画布上的某处单击鼠标以赋予它优先级,否则移动桨的 Key Listener 将不起作用。是否有某种代码可以自动在画布上“单击”而不会打扰用户这样做?提前致谢。
顺便说一句,这是在运行 awt。我意识到我应该学习挥杆,但一直没有去做。
public class Pong extends Applet implements ActionListener, KeyListener
{
Canvas c1;
Graphics myG;
Button start;
ball ball;
paddle LPaddle;
paddle RPaddle;
public void init()
{
this.setSize(1300,700);
c1 = new Canvas();
add(c1);
c1.addKeyListener(this);
c1.setBackground(Color.pink);
start = new Button("Start");
add(start);
start.addActionListener(this);
ball = new ball();
LPaddle = new paddle();
RPaddle = new paddle();
myG = c1.getGraphics();
}
public void paint(Graphics g)
{
c1.setLocation(0,0);
c1.setSize(1251,700);
start.setLocation(1255,350);
start.setSize(40,20);
}
public void keyPressed(KeyEvent e)
{
if(e.getKeyCode()==KeyEvent.VK_UP)//up
{
RPaddle.erasePaddle(myG);
RPaddle.movePaddleUp();
RPaddle.drawPaddle(myG);
}
if(e.getKeyCode()==KeyEvent.VK_DOWN)//down
{
RPaddle.erasePaddle(myG);
RPaddle.movePaddleDown();
RPaddle.drawPaddle(myG);
}
if(e.getKeyCode()==KeyEvent.VK_W)
{
LPaddle.erasePaddle(myG);
LPaddle.movePaddleUp();
LPaddle.drawPaddle(myG);
}
if(e.getKeyCode()==KeyEvent.VK_S)
{
LPaddle.erasePaddle(myG);
LPaddle.movePaddleDown();
LPaddle.drawPaddle(myG);
}
if(e.getKeyCode()==KeyEvent.VK_ENTER)
{
myG.drawLine(625,0,625,700);
LPaddle.setInitial(150,0,350);
RPaddle.setInitial(150,1250,350);
LPaddle.drawPaddle(myG);
RPaddle.drawPaddle(myG);
}
}
public void keyReleased(KeyEvent e)
{
}
public void keyTyped(KeyEvent e)
{
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==start)
{
myG.drawLine(625,0,625,700);
LPaddle.setInitial(150,0,350);
RPaddle.setInitial(150,1250,350);
LPaddle.drawPaddle(myG);
RPaddle.drawPaddle(myG);
}
}