我有一个带有 Pyglet 窗口作为属性的主对象。Pylget 的窗口类有一个称为推送处理程序的方法,它可以让我将方法推送到事件堆栈。以下代码有效:
import pyglet
class main:
win = None
gameItems = {}
def __init__(self, window):
self.win = window
gameItem.win = self.win
self.gameItems["menu"] = menu()
self.gameItems["menu"].add()
pyglet.app.run()
class gameItem:
win = None
def add(self):
self.win.push_handlers(self)
class menu(gameItem): ##I actually have multiple objects inheriting from gameItem, this is just one of them.
def on_mouse_press(self, x, y, button, modifier):
'''on_mouse_press() is an accepted handler for the window object.'''
print(x)
print(y)
def on_draw(self):
'''With a quick draw function, so I can see immediately
that the handlers are getting pushed.'''
pyglet.graphics.draw(4, pyglet.gl.GL_QUADS, ('v2i', (256,350,772,350,772,450,256,450)))
m = main(pyglet.window.Window())
上面的代码将以默认大小生成一个新窗口,并将 on_mouse_press() 和 on_draw 事件处理程序附加到它。这很好用——但是,尝试在其他类中调用 push_handlers() 方法似乎不起作用。
import pyglet
class Main:
win = None
gameItems = {}
def __init__(self, window):
self.win = window
GameItem.game = self
GameItem.win = self.win
self.gameItems["main"] = MainMenu()
pyglet.app.run()
def menu(self):
self.gameItems["main"].add()
class GameItem:
win = None
def add(self):
self.win.push_handlers(self)
class MainMenu(GameItem): ##I actually have multiple objects inheriting from gameItem, this is just one of them.
def on_mouse_press(self, x, y, button, modifier):
'''on_mouse_press() is an accepted handler for the window object.'''
print(x)
print(y)
def on_draw(self):
'''With a quick draw function, so I can see immediately
that the handlers are getting pushed.'''
pyglet.graphics.draw(4, pyglet.gl.GL_QUADS, ('v2i', (256,350,772,350,772,450,256,450)))
m = Main(pyglet.window.Window(width=1024, height=768))
m.menu()
上面的代码生成了一个新窗口,但它没有附加菜单类的处理程序。这是有原因的,还是我可以使用的解决方法?谢谢!