我认为标题是不言自明的。我需要用圆柱体中心的相机视图构建 html5 画布圆柱体。在圆柱体的壁上,我需要构建类似图片的东西,圆柱体可以旋转和缩放。
如果有人对从哪里开始使用相机和气缸有一些指示,请提供帮助。
为了帮助您理解我的描述,我发布了一张图片 http://s21.postimg.org/fpnmukbef/inside_cilindre.jpg
我认为标题是不言自明的。我需要用圆柱体中心的相机视图构建 html5 画布圆柱体。在圆柱体的壁上,我需要构建类似图片的东西,圆柱体可以旋转和缩放。
如果有人对从哪里开始使用相机和气缸有一些指示,请提供帮助。
为了帮助您理解我的描述,我发布了一张图片 http://s21.postimg.org/fpnmukbef/inside_cilindre.jpg
我认为您必须处理 2d 图片并在最后一步转换所需的部分
要将好的部分转换为 3d,我认为您必须根据您选择的抛物线方程拉伸每个冒号
function getStretch(x,maxx)
{ /* here i choice :
f(x) = (x*x)+3 for top
f(x) = -(x*x)+1 for bottom
when y >= 0 and y <= 4
x >= -1 and x <= +1
*/
// convert x ~ maxx to -1 ~ 1
var ratio = 2/maxx; // -1 to 1 === 2
x = x * ratio;
x -= 1; // switch from 0 ~ 2 to -1 ~ 1
var sizeY = 4;
var y = -(x*x)+1; // bottom get y >= 0 and y <= 1 result, easier to compute
y *= 2; // double to add up and bottom
var colonHeight = sizeY - y;
var colonRatio = colonHeight / sizeY;
return colonRatio; // return the height ratio for this colon
}
101 个冒号视图的值:http: //jsfiddle.net/L9YgL/1/
var view_start_x = 200; // current view start at 200px from left source image
var view_size_x = 399; // current view work on 400 px width
// get our stretch ratio for each colon
var stretch_values = [];
for(var x=0;x<=view_size_x;x++) stretch_values[x] = getStretch(x,view_size_x);
// now we need a function to get the colon height and position
var colonHeight = 400; // height of source image, and max height of out
function getColonInfo(x)
{ if(x < 0 || x > view_size_x) return {h:42,y:0};
// compute current colon height
var ratio = stretch_values[x];
var height = parseInt( colonHeight * ratio ,10);
var posY = parseInt( (colonHeight - height)/2 ,10);
return {h:height,y:posY};
}
// save this info for each out colon
var colon_info = [];
for(var x=0;x<=view_size_x;x++) colon_info[x] = getColonInfo(x);
// now a function to render a colon with a zoom
function renderColon(x,sourceX)
{ var info = colon_info[x];
var originalHeight = colonHeight;
var height = info.h;
var y = info.y;
// now do your reduce/blit magic here
// render at "x","y" a colon with height of "height"
// from source colon "sourceX" who get height of "originalHeight"
}
// and a function to iterate each colon and do the magic
function my2dTo3d()
{
for(x=0; x<=view_size_x; x++)
{ var offset = x + view_start_x;
renderColon(x,offset);
}
}
好的,当然有更好的方法来做到这一点,我现在就在手边做,也许是 css3 ?