我对 c# 非常陌生,我正在尝试构建一个小应用程序来帮助一些朋友玩游戏。我认为这将是一个学习语言的好项目。
我正在构建一个表单以允许玩家为 MWO 配置机甲,并且进展顺利,但我的代码变得越来越混乱,因为我将所有内容都放在一个文件中。我想做的是将我的变量分离到它们自己的 .cs 文件中,并将不同的机甲也分离到它们自己的文件中。
我遇到的问题是,当我将变量移动到其自己文件中的新类时,即使我将类和所有变量设置为公共,其余代码也无法再看到变量。我不确定我做错了什么,我确定这是我忘记的相当简单的事情,但对于我的生活,我无法弄清楚我做错了什么。
public static class MechCommon_Fields
{
public const int NUMBER_OF_EQUIPABLE_SECTIONS = 6;
public const int NUMBER_OF_CRITICAL_SECTIONS = 8;
public const int NUMBER_OF_SECTIONS = 11;
public const int UNKNOWN_LOCATION = -1;
public const int RIGHT_ARM = 0;
public const int LEFT_ARM = 1;
public const int RIGHT_TORSO = 2;
public const int LEFT_TORSO = 3;
public const int CENTER_TORSO = 4;
public const int HEAD = 5;
public const int RIGHT_LEG = 6;
public const int LEFT_LEG = 7;
public const int RIGHT_REAR_TORSO = 8;
public const int LEFT_REAR_TORSO = 9;
public const int CENTER_REAR_TORSO = 10;
public const int BOTH_SIDE_TORSOS = 11;
public const int BOTH_ARMS = 12;
public const int NUMBER_OF_HARDPOINT_TYPES = 4;
public const int BALLISTIC = 0;
public const int ENERGY = 1;
public const int MISSILE = 2;
public const int AMS = 3;
public const int OMNI = 4;
public const int AMMO = 3;
public const int OTHER = 4;
public const int SELECTED = 5;
public const double SRM_DAMAGE = 2.5;
public const double LRM_DAMAGE = 1.8;
public const double SRM_RECYCLE = 3.5;
public const double LRM_RECYCLE = 3.25;
public const double SRM_DELAY = 0.25;
public const double LRM_DELAY = 0.5;
public const double LRM_IMPULSE = 0.8;
public const int SRM_RANGE = 270;
public const int MRM_RANGE = 450;
public const int LRM_MIN_RANGE = 180;
public const int ENHANCED_LRM_MIN_RANGE = 90;
public const int LRM_RANGE = 630;
public const int LRM_MAX_RANGE = 1000;
public const int EXTENDED_LRM_MIN_RANGE = 300;
public const int EXTENDED_LRM_RANGE = 1140;
public const int EXTENDED_LRM_MAX_RANGE = 1140;
public const int SRM_SPEED = 300;
public const int STREAK_SRM_SPEED = 200;
public const int LRM_SPEED = 100;
public const int ARTEMIS_IV_CRITICALS = 1;
public const int ARTEMIS_IV_COST = 1;
public const double ARTEMIS_IV_TONNAGE = 1.0;
public const int LASER_RANGE_MODIFIER = 2;
public const int PROJECTILE_RANGE_MODIFIER = 3;
public const int INTERNALS = 0;
public const int ARMOR = 1;
public const int INTERNALS_TOTAL = 8;
public const int ARMOR_TOTAL = 8;
public const int NUMBER_OF_MAIN_SECTION = 6;
public const int NUMBER_OF_LESSER_SECTION = 3;
public const int NUMBER_OF_MAIN_SECTION_CRITICALS = 12;
public const int NUMBER_OF_LESSER_SECTION_CRITICALS = 6;
public const int BALLISTIC_MAX_RANGE_MODIFIER = 3;
public const int ENERGY_MAX_RANGE_MODIFIER = 2;
public const int LOWER_ARM_ACTUATOR = 0;
public const int HAND_ACTUATOR = 1;
public const int UNKNOWN_ITEM_TYPE = 0;
public const int COMPONENT_ITEM_TYPE = 1;
public const int WEAPON_ITEM_TYPE = 2;
public const int AMMO_ITEM_TYPE = 3;
public const int EQUIPMENT_ITEM_TYPE = 4;
public const int HEAT_SINK_ITEM_TYPE = 5;
public const int JUMP_JET_ITEM_TYPE = 6;
public const int ARMOR_ITEM_TYPE = 7;
public const int INTERNAL_ITEM_TYPE = 8;
public const int CASE_ITEM_TYPE = 9;
public const int ENGINE_ITEM_TYPE = 10;
public const int OTHER_ITEM_TYPE = 11;
public const int TORSO = 0;
public const int ARM = 1;
public const int NUMBER_OF_MOVING_SECTIONS = 2;
public const int YAW = 0;
public const int PITCH = 1;
public const int AXIS_OF_MOVEMENT = 2;
public const double DOUBLE_HEAT_SINK_DISSIPATION = 1.4;
}
}
我试过这样调用变量:NUMBER_OF_EQUIPABLE_SECTIONS = 10;
和:
MechCommon_Fields.NUMBER_OF_EQUIPABLE_SECTIONS = 10;
两者都不起作用,我非常难过。
感谢您能给我的任何见解。
好的,这是我遇到的问题的更好和更新的示例。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MechLab
{
public class Mechs
{
public int enginePower;
public int tonnage;
public double maxEngineRating;
public int stockEngineRating;
public string weightClass;
public double maxSpeed;
public string mechChassis;
public string mechVariant;
public double speed;
public long basecost;
public int ballisticHP;
public int missileHP;
public int energyHP;
public int amsHP;
public int omniHP;
public int armorHead;
public int armorCT;
public int armorRT;
public int armorLT;
public int armorRCT;
public int armorRRT;
public int armorRLT;
public int armorRA;
public int armorLA;
public int armorRL;
public int armorLL;
public int totalArmor;
}
}
现在,我在另一个文件中有一个方法,它将引用其中一些变量以将它们显示在表单中。
public void loadMech()
{
maxSpeed = ((stockEngineRating / tonnage) * 16.2);
txtMechChassis.Text = mechChassis;
txtMechVariant.Text = mechVariant;
txtSpeed.Text = maxSpeed.ToString();
txtTonnage.Text = tonnage.ToString();
}
我得到每个变量的“在当前上下文中不存在”错误。