我遇到的问题是将用户输入的文本保持在画布元素中垂直居中。我已经建立了一个测试环境来尝试解决这个问题,我在这篇文章中提供了一个小提琴。这是我的代码:
HTML:
Enter Your Text: <br/>
<textarea id="inputtextuser" onkeyup="inputtextgo()" name="Text">Enter Your</textarea> <br/>
TextBaseline:
<select id="inputtextbaseline" onchange="inputtextgo()";>
<option value="alphabetic">alphabetic</option>
<option value="top">top</option>
<option value="bottom">bottom</option>
<option value="middle">middle</option>
<option value="hanging">hanging</option>
</select> <br/>
<canvas id="canvas1" width="300px" height="200px" >Your browser does not support the HTML5 canvas tag.</canvas> <br/>
<div id ="textheightentered"></div>
CSS:
canvas {
border: solid 1px black;
}
JavaScript/jQuery:
//Declaring the Canvas
var canvas1 = document.getElementById('canvas1');
context1 = canvas1.getContext('2d');
//running the function to update the canvas
inputtextgo();
function inputtextgo() {
//Retrieving the text entered by the user
var inputtext = document.getElementById("inputtextuser").value;
//Calling the function to calculate the height on the text entered by the user
var textheight = fontheight(inputtext);
//retrieving the baseline selected by the user
var baseline = document.getElementById("inputtextbaseline").value;
//calculating the new y needed to center the text based on the height of the text
var y = 100 + textheight/2;
//Updating the canvas for the new text entered by the user
context1.clearRect(0, 0, 300, 200);
context1.font = "36px arial";
context1.textBaseline = baseline;
context1.fillText (inputtext, 0, y);
//Drawing a line across the middle of the canvas for reference
context1.strokeStyle="red";
context1.moveTo(5,100);
context1.lineTo(290,100);
context1.stroke();
$("#textheightentered").text("Text Height: " + textheight);
}
function fontheight(text){
var canvas=document.createElement("canvas");
canvas.width = 1000;
canvas.height = 200;
var ctx=canvas.getContext("2d");
function measureTextHeight(left, top, width, height,text) {
// Draw the text in the specified area
ctx.save();
ctx.clearRect(0,0, canvas.width, canvas.height);
ctx.baseline = "top";
ctx.fillText(text, 0, 35); // This seems like tall text... Doesn't it?
ctx.restore();
// Get the pixel data from the canvas
var data = ctx.getImageData(left, top, width, height).data,
first = false,
last = false,
r = height,
c = 0;
// Find the last line with a non-white pixel
while(!last && r) {
r--;
for(c = 0; c < width; c++) {
if(data[r * width * 4 + c * 4 + 3]) {
last = r;
break;
}
}
}
// Find the first line with a non-white pixel
while(r) {
r--;
for(c = 0; c < width; c++) {
if(data[r * width * 4 + c * 4 + 3]) {
first = r;
break;
}
}
// If we've got it then return the height
if(first != r) return last - first;
}
// We screwed something up... What do you expect from free code?
return 0;
}
ctx.font= "36px arial";
var height = measureTextHeight(0, 0, canvas.width, canvas.height,text);
//return the height of the string
return height;
} // end $(function(){});
JSFiddle:http: //jsfiddle.net/grapien/R6DWN/3/
我遇到的问题是,如果用户输入小写“y”,例如文本高度会发生变化,并且文本不会保留在画布的中心。这是因为在 y 变量中执行的基线校正需要根据输入的文本(大小写字符的组合)而有所不同,因为基线下方的文本会扭曲在 y 变量中执行的校正。
这就是我遇到问题的地方,因为我希望文本始终在画布元素中居中。我唯一能想到的就是计算 textbaseline 参考点下方的非空白像素。然后使用从基线到文本末端的差异来偏移文本以使其在画布上居中。我不确定你是如何编写这个脚本的,或者它是否可能。但这是我想出的最好的方法。
如果有人有任何想法或指导,我们将不胜感激,因为开发一种解决此问题的方法让我很难过。