如果我正确理解了这个问题,则此示例采用 aBufferedImage并将该图像中的所有像素替换为红色像素。
这是通过使用SwingWorker. 基本上,这会复制原始图像并遍历像素数据,更新每个像素。然后,它通过复制该图像与 UI 重新同步该图像。
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.util.List;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingWorker;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class PixelMe {
    public static void main(String[] args) {
        new PixelMe();
    }
    public PixelMe() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException ex) {
                } catch (InstantiationException ex) {
                } catch (IllegalAccessException ex) {
                } catch (UnsupportedLookAndFeelException ex) {
                }
                JFrame frame = new JFrame("Test");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }
    public BufferedImage createImage() {
        BufferedImage image = new BufferedImage(100, 100, BufferedImage.TYPE_INT_ARGB);
        Graphics2D g = image.createGraphics();
        g.setColor(Color.WHITE);
        g.fillRect(0, 0, 100, 100);
        g.dispose();
        return image;
    }
    public class TestPane extends JPanel {
        private JLabel label;
        private BufferedImage master;
        public TestPane() {
            setLayout(new BorderLayout());
            label = new JLabel(new ImageIcon(createImage()));
            add(label);
            JButton update = new JButton("Update");
            add(update, BorderLayout.SOUTH);
            update.addActionListener(new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    BufferedImage image = (BufferedImage) ((ImageIcon)label.getIcon()).getImage();
                    new UpdateWorker(image, label).execute();
                }
            });
        }
    }
    public class UpdateWorker extends SwingWorker<BufferedImage, BufferedImage> {
        private BufferedImage copy;
        private JLabel target;
        public UpdateWorker(BufferedImage master, JLabel target) {
            this.target = target;
            copy = makeCopy(master);
        }
        public BufferedImage makeCopy(BufferedImage master) {
            BufferedImage image = new BufferedImage(master.getWidth(), master.getHeight(), master.getType());
            Graphics2D g = image.createGraphics();
            g.drawImage(master, 0, 0, null);
            g.dispose();
            return image;
        }
        @Override
        protected void process(List<BufferedImage> chunks) {
            target.setIcon(new ImageIcon(chunks.get(chunks.size() - 1)));
        }
        @Override
        protected BufferedImage doInBackground() throws Exception {
            int pixel = Color.RED.getRGB();
            for (int row = 0; row < copy.getHeight(); row++) {
                for (int col = 0; col < copy.getWidth(); col++) {
                    copy.setRGB(col, row, pixel);
                    publish(makeCopy(copy));
                }
            }
            return null;
        }
    }
}
应该注意的是,这是一个非常昂贵的示例,因为BufferedImage每次更改像素都会创建一个新示例。您可以建立一个图像池并使用它们,因为实际上只对最后一个图像感兴趣(在process方法内)或减少更新的数量,但这只是一个概念证明。