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如何在子窗口内绘制?

CreateWindow(WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN)我想我应该用一些WndProc(没有)创建主窗口WM_PAINT。在其上WM_CREATE,我创建了另一个窗口CreateWindow(WS_CHILD | WS_CLIPCHILDREN),另一个窗口WndProc2WM_PAINT. 但是,似乎另一个处理程序进入了无限循环。我做错了什么?

请问,你没有建议或例子吗?

PS:WS_CLIPCHILDREN 似乎没有影响这一点,并且两者都WndProc默认为DefWindowProc

编码:


LRESULT CALLBACK Proc2(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
   switch(msg)
    {
        case WM_CREATE:
            printf("-------\n");
            return 0;
        case WM_PAINT:
            printf("-");
            return 0;

        default:
            return DefWindowProc(hWnd, msg, wParam, lParam);
    }
}

LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
...
case WM_CREATE:
    CreateWindowClass(hInstance, Proc2, "Window2");
    w2 = CreateWindowEx(WS_EX_STATICEDGE, "Window2", "Win", WS_CHILD | WS_CLIPCHILDREN, 0, 0, 100, 100, hWnd, NULL, hInstance, NULL);


void createWindowClass(HINSTANCE hInstance, WNDPROC WndProc, LPCSTR lpszClassName)
{
    WNDCLASSEX wc;
    wc.cbSize = sizeof(WNDCLASSEX);
    wc.style = 0;
    wc.lpfnWndProc = WndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = hInstance;
    wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
    wc.lpszMenuName  = "test";
    wc.lpszClassName = lpszClassName;
    RegisterClassEx(&wc);
}

int WINAPI WinMain
...
createWindowClass(hInstance, WndProc, "MainWindow");
w = CreateWindow("MainWindow", "Main", WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);


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1 回答 1

5

您应该调用 BeginPaint 和 EndPaint 以响应 WM_PAINT 消息来验证窗口。否则,系统会认为您的窗口没有被绘制,因此它会再次(一次又一次)发送绘制消息。请参阅Microsoft 文档。

于 2009-10-13T21:32:48.293 回答