我用 javascript 构建一个 2d rpg 游戏并使用画布,有点像 browserquest。
我知道如何绘制一个简单的 2d 数组以在画布上显示单层平铺地图。
但是为了在玩家四处移动等时获得更好的效果,我希望能够在 Tiled 中创建分层瓦片地图。我在考虑这些层:
背景层保存地面信息和草,岩石等
玩家/对象层保存玩家所在位置和对象所在位置的信息。
碰撞层来保存用户将碰撞和不会碰撞的位置。
前景层来保存玩家可以移动到后面的瓷砖,即。树顶,房屋顶等。
这听起来好吗?
我的问题:
我将如何从平铺地图编辑器加载保存为 JSON 的地图数据?然后我如何使用这些信息在画布上显示它?
另外,我将如何从我的玩家级别检查图层的详细信息?例如,当它们位于不同的层时,我将如何检查碰撞?
提前感谢您的帮助
汤姆
编辑:我使用 TILED 创建了一个 json tilemap:
{ "height":15,
"layers":[
{
"data":[79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 28, 29, 30, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 28, 29, 30, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 28, 29, 30, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 28, 29, 30, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 12, 13, 13, 13, 13, 111, 29, 30, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 28, 29, 29, 29, 29, 29, 29, 30, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 28, 29, 128, 45, 45, 45, 45, 46, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 28, 29, 30, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 28, 29, 30, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 12, 13, 13, 13, 13, 13, 111, 29, 112, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 79, 28, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 79, 28, 29, 128, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 79, 28, 29, 30, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 28, 29, 30, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 28, 29, 30, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79, 79],
"height":15,
"name":"background",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":20,
"x":0,
"y":0
},
{
"data":[0, 0, 0, 0, 0, 149, 150, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 165, 166, 167, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168, 0, 0, 0, 181, 182, 183, 0, 0, 0, 0, 0, 0, 0, 0, 168, 0, 0, 0, 0, 0, 0, 0, 222, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 237, 0, 0, 0, 245, 246, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 152, 0, 0, 0, 168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 152, 222, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 149, 150, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 165, 166, 167, 0, 0, 0, 152, 0, 237, 0, 0, 0, 0, 0, 0, 245, 246, 247, 0, 168, 181, 182, 183],
"height":15,
"name":"background_objects",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":20,
"x":0,
"y":0
},
{
"height":15,
"name":"collisions",
"objects":[
{
"height":32,
"name":"",
"properties":
{
},
"type":"",
"visible":true,
"width":100,
"x":-3,
"y":192
},
{
"height":31,
"name":"",
"properties":
{
},
"type":"",
"visible":true,
"width":32,
"x":159,
"y":448
},
{
"height":30,
"name":"",
"properties":
{
},
"type":"",
"visible":true,
"width":94,
"x":385,
"y":448
},
{
"height":31,
"name":"",
"properties":
{
},
"type":"",
"visible":true,
"width":33,
"x":511,
"y":160
},
{
"height":27,
"name":"",
"properties":
{
},
"type":"",
"visible":true,
"width":32,
"x":320,
"y":258
},
{
"height":30,
"name":"",
"properties":
{
},
"type":"",
"visible":true,
"width":31,
"x":128,
"y":97
}],
"opacity":1,
"type":"objectgroup",
"visible":true,
"width":20,
"x":0,
"y":0
},
{
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 206, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 197, 198, 199, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 213, 214, 215, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221, 0, 0, 0, 229, 230, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 206, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 197, 198, 199, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 213, 214, 215, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221, 0, 0, 0, 0, 0, 0, 229, 230, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
"height":15,
"name":"foreground",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":20,
"x":0,
"y":0
}],
"orientation":"orthogonal",
"properties":
{
},
"tileheight":32,
"tilesets":[
{
"firstgid":1,
"image":"..\/..\/..\/..\/..\/..\/..\/xampp\/htdocs\/DIS\/images\/mountain_landscape_23.png",
"imageheight":512,
"imagewidth":512,
"margin":0,
"name":"level_1",
"properties":
{
},
"spacing":0,
"tileheight":32,
"tilewidth":32
}],
"tilewidth":32,
"version":1,
"width":20
}