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我正在编写一个具有一些独特属性的地形生成器,但我一直在努力解决范围问题。这似乎是一个菜鸟问题,但我已经搜索了档案,但没有找到任何可以说明问题的东西。我在一个函数中有一个函数(我不熟悉这个对象范例),我试图从另一个对象访问一个内部函数。在代码中,我在 Chrome 控制台中收到一个错误,上面写着“未捕获的 TypeError:无法读取未定义的 Waxy.js:45 BoundingBox Waxy.js:45(匿名函数)的属性'宽度'”调用'时,错误发生在最后一行bounds.width' 我需要公开这个函数但是如何?

以下是相关代码:

//A wrapper class for an int triple
var Point = (function(dimensions) {
  var x = function() {return dimensions.x || 0}
  var y = function() {return dimensions.y || 0}
  var z = function() {return dimensions.z || 0}
})//end Point

//a working set, rectangular prism
var BoundingBox = (function(dimensions) {
  var lowerBound = function(){return Point(dimensions[0])}
  var upperBound = function(){return Point({x:dimensions[1].x + dimensions[0].x, y:dimensions[1].y + dimensions[0].y, z:dimensions[1].z + dimensions[0].z})}

  var width = function() {return this.upperBound.x - this.lowerBound.x}
  var depth = function() {return this.upperBound.y - this.lowerBound.y}
  var height = function() {return this.upperBound.z - this.lowerBound.z}

  var contains = function(cOffset, cDims) {
    return !((cOffset.x < this.lowerBound.x || cOffset.y < this.lowerBound.y || cOffset.z < this.lowerBound.z) ||
      (cDims.x > this.upperBound.x || cDims.y > this.upperBound.y || cDims.z > this.upperBound.z))
  }
  var intersects = function(iOffset, iDims) {
    return ((iOffset.x >= this.lowerBound.x && iOffset.y >= this.lowerBound.y && iOffset.z >= this.lowerBound.z) ||
      (iDims.x <= this.upperBound.x && iDims.y <= this.upperBound.y && iDims.z <= this.upperBound.z))
  }
  var iterator = function() { return BoxIterator(this) }

})//end BoundingBox

//stores terrain value for each x,y,z in a working set (BoundingBox)
//each property in a list has a value for each node in working set
var MapData = (function(workingSet, properties) {
  var bounds = workingSet
  var props = properties
  var data = []
  //make sure property name is spelled right
  var map = function(x,y,z,property) {return data[x,y,z,props.indexOf(property)] }
  var terrainMap = function(x,y,z) {return map(x,y,z,'terrain')}
  //!isEmpty equiv. isTerrain
  var isEmpty = function(x,y,z) {return map(x,y,z,'terrain')===0}
  var tempMap = function(x,y,z){return map(x,y,z,'temperature')}

})//end MapData

//create a sheet of terrain drops
var DropSheet = (function(opts) {
  var depth = opts.depth
  var width = opts.width
  var rate = opts.rate
  var generate = function() {
    for(var i = 0; i<depth * width; i++) {
      drop[i] = Math.random() <= rate
    }
    return drop
  }
})//end DropSheet

//simulated annealing
var WaxyGenerator = (function(opts) {
  var initialTemp = opts.initialTemp || 1.0
  var fillPercent = opts.fillPercent || 0.35
  var conductivity = opts.conductivity || 0.04
  var freezing = opts.freezing || 0.1
  var floorTemp = opts.floorTemp || 0.0
  var bounds = opts.bounds || BoundingBox([{x:0,y:0,z:0}, {x:80,y:80,z:80}])
  //each property in propertyList has its own map data
  var propertyList = opts.propertyList || ['terrain', 'temperature']
  var materials = opts.materials || ['grass', 'dirt', 'grass_dirt', 'obsidian', 'whitewool', 'brick']
  //map of data
  var data = MapData(bounds, propertyList)
  //create a drop sheet
  var sheetMaker=DropSheet({width:bounds.width, depth:bounds.depth, rate:fillPercent})
  //some functions...
}
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1 回答 1

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创建 BoundingBox 时,应使用new关键字,如opts.bounds || new BoundingBox([{x:0,y:0,z:0}, {x:80,y:80,z:80}]). 此外,要使对象的属性公开而不是私有,您需要将它们分配给this,如下所示:

this.width = function() {return this.upperBound.x - this.lowerBound.x}

最后,在使用width的时候,需要调用它,因为它是一个函数;bounds.width(). 你可以像这样使它成为一个变量(如果它不会改变):

this.width = this.upperBound.x - this.lowerBound.x;

但很明显,如果 upperBound 或 lowerBound 发生变化,变量不会随它们而变化。

于 2013-03-24T17:17:49.257 回答