我目前正在研究设计模式,目前正在研究命令模式。
这是我当前的代码:
// this is the receiver
class Calculator : IReceiver
{
int x;
int y;
CommandOptions command;
public Calculator(int x, int y)
{
this.x = x;
this.y = y;
}
public void SetAction(CommandOptions command)
{
this.command = command;
}
public int GetResult()
{
int result = 0;
switch(this.command)
{
case CommandOptions.ADD:
result = this.x + this.y;
break;
case CommandOptions.SUBTRACT:
result = this.x - this.y;
break;
case CommandOptions.MULTIPLY:
result = this.x * this.y;
break;
}
return result;
}
}
// command
abstract class Command
{
protected IReceiver receiver;
public Command(IReceiver receiver)
{
this.receiver = receiver;
}
public abstract int Execute();
}
class AddCommand : Command
{
public AddCommand(IReceiver receiver) : base(receiver)
{
}
public override int Execute()
{
reciever.SetAction(CommandOptions.ADD);
return receiver.GetResult();
}
}
enum CommandOptions
{
ADD,
SUBTRACT,
MULTIPLY
}
interface IReceiver
{
void SetAction(CommandOptions command);
int GetResult();
}
class Program
{
static void Main(string[] args)
{
IReceiver receiver = new Calculator(500, 25);
//#Issue:The SetAction() method of the receiver is accessible.
//receiver.SetAction(CommandOptions.ADD);
receiver.SetAction(CommandOptions.MULTIPLY);
Command command = null;
Console.Write("Enter option 1-3: ");
int commandOption = int.Parse(Console.ReadLine());
switch(commandOption)
{
case 1:
command = new AddCommand(receiver);
break;
case 2:
command = new SubtractCommand(receiver);
break;
case 3:
command = new MultiplyCommand(receiver);
break;
default:
command = new AddCommand(receiver);
break;
}
Console.WriteLine(command.Execute());
Console.ReadKey();
}
}
请注意,在我的主要方法中,我可以访问SetAction
能够设置使用哪个命令的接收器的方法。
我的问题是:我的实现是否违反了命令模式的目的,我的实现是否错误,因为我能够在我的客户端代码中访问它?如果是这样,我该如何改进这个实现。