直问
我希望有关选择和赢/输的数据将显示在文本字段中并不断添加类似的集合,可能需要使用数组列表,这就是我卡住的地方我不知道如何连接将显示的特定数据在文本字段中并添加添加等....
意思是当我点击 PAPER 图片时,例如计算机是 ROCK,所以它会写:
| Human: Win | PAPER bit ROCK |
程序代码:
import java.awt.Color;
import java.awt.Container;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
public class gui2 {
static int humanWon; // use for statistic
static int win=0;
static int total=0;
static int tie=0;
public static void main(String[] args){ // main
gamePanel();// launch main game
introductionPanel(); // launch instruction
}
private static void introductionPanel(){ // give the instruction to the game
String text="RoPaS Game is a strategic game played between\ntwo people. The choices are rock, paper or scissors \n gesture with the hand. Paper covers rock, rock\n crushes scissors,scissors cuts paper.";
JOptionPane.showMessageDialog(null,text, "Introduction", 0, new ImageIcon(System.getProperty("user.dir")+"/image/5.gif"));
}
private static void gamePanel(){ // the main game panel
JFrame frame = new JFrame("RoPaS Game"); //the main frame of the game
Container panel = frame.getContentPane(); // creating a container panel, so we can place buttons where we pleased
panel.setLayout(null);
String[] iconString= new String[3]; // creating icon string name so we can place the directory in with little effort
int[] boundInt= new int[3]; // same idea
for(int i=0; i<=2; i++){ // creating the condtions
iconString[i]=System.getProperty("user.dir")+"/image/"+i+".jpg";
boundInt[i]=60+110*i;
}
JButton b1 = new JButton (" ", new ImageIcon(iconString[0]));
b1.setBackground(Color.white);
b1.setBounds(10,boundInt[0],150,100);
JButton b2 = new JButton (" ", new ImageIcon(iconString[1]));
b2.setBackground(Color.white);
b2.setBounds(10,boundInt[1],150,100);
JButton b3 = new JButton (" ", new ImageIcon(iconString[2]));
b3.setBackground(Color.white);
b3.setBounds(10,boundInt[2],150,100);//creating three buttons
JLabel l1 = new JLabel(new ImageIcon(System.getProperty("user.dir")+"/image/3.jpg"));
l1.setBounds(0, 0, 400, 50);
panel.add(l1);//creating a question button
JButton b4 = new JButton("Cheat");
b4.setContentAreaFilled(false);
b4.setBounds(300, 350, 80, 30); //create a code button, this button will give you an automatic win
JButton b5 = new JButton("Quit"); //quit
b5.setContentAreaFilled(false);
b5.setBounds(210, 350, 80, 30);
JTextField b6 = new JTextField("TEXT"); //quit
b6.setBounds(210, 60, 170, 270);
panel.add(b1);
panel.add(b2);
panel.add(b3);
panel.add(b4);
panel.add(b5); //place button on panel
panel.add(b6);
b1.addActionListener( //next three button will listen for which play pick and calculate the win in computeWinner
new ActionListener() {
public void actionPerformed( ActionEvent event ) {
computeWinner(1);
}
}
);
b2.addActionListener(
new ActionListener() {
public void actionPerformed( ActionEvent event ) {
computeWinner(2);
}
}
);
b3.addActionListener(
new ActionListener() {
public void actionPerformed( ActionEvent event ) {
computeWinner(3);
}
}
);
b4.addActionListener(
new ActionListener() {//cheat button, hit the guy and get a win
public void actionPerformed( ActionEvent event ) {
win=win+1;
total=total+1;
JOptionPane.showMessageDialog(null,"Rack up another win!"+"\nWin/Loss rate: " + win+"/"+total+"\nTie: "+tie,"Cheater do prosper", 0, new ImageIcon(System.getProperty("user.dir")+"/image/4.jpg"));
}
}
);
b5.addActionListener( //quit the game and show three beat up guys
new ActionListener() {
public void actionPerformed( ActionEvent event ) {
String text="Paper: Thank goodness you stop playing!\nThe rock keep trying to break free\n and the scissors keep cutting me!\nRock: Let me out!\nScissors: Damn rock! Snip snip.\n\nAuthor: Thank you for playing and I have\ntake these guys to the hospital now.";
JOptionPane.showMessageDialog(null,text, "Thank you for playing!", 0, new ImageIcon(System.getProperty("user.dir")+"/image/6.gif"));
System.exit(0);
}
}
);
frame.setSize(400, 420);
frame.setVisible(true);
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //set frame size and the game begins!
}
public static void computeWinner(int x){ // computing the winner
int computerChoice=computerRandomChoice();
int humanChoice=x;
String text,text1="";
String winningCombination= ""+Math.min(computerChoice, humanChoice)+Math.max(computerChoice, humanChoice);
switch(Integer.parseInt(winningCombination)){
case 12:
text = "| Paper wins |";
if(humanChoice==2) humanWon=1;
break;
case 13:
text = "| Rock wins |";
if(humanChoice==1) humanWon=1;
break;
case 23:
text = "| Scissors wins |";
if(humanChoice==3) humanWon=1;
break;
default: text="| DRAW |";
humanWon=2;
tie=tie+1;
}
if(humanWon==1){
text1="| Human wins | ";
humanWon=0;
win=win+1;
total=total+1;
}else if(humanWon==2){
text1="";
humanWon=0;
}else{
text1="| Computer wins |";
total=total+1;
}
JFrame frame = new JFrame("RoPaS Game");
Container panel = frame.getContentPane();
panel.setLayout(null);
JLabel l0 = new JLabel(text1+text);
l0.setBounds(10, 10, 300, 15);
panel.add(l0);
JLabel l01 = new JLabel("________________________________________________");
l01.setBounds(0, 10, 350, 25);
panel.add(l01);
//show the result in a new splash screen
JLabel l1 = new JLabel("| Human |");
l1.setBounds(60, 35, 150, 35);
panel.add(l1);
JLabel l2 = new JLabel("| Computer |");
l2.setBounds(165, 35, 150, 35);
panel.add(l2);
JLabel l3 = new JLabel(new ImageIcon(System.getProperty("user.dir")+"/image/"+(humanChoice-1)+".jpg"));
l3.setBounds(0, 70, 170, 80);
panel.add(l3);
JLabel l4 = new JLabel(new ImageIcon(System.getProperty("user.dir")+"/image/"+(computerChoice-1)+".jpg"));
l4.setBounds(115, 70,170, 80);
panel.add(l4);
JLabel l015 = new JLabel("________________________________________________");
l015.setBounds(0, 10, 350, 280);
panel.add(l015);
JLabel l5 = new JLabel("Win/Loss rate: " + win+"/"+total);
l5.setBounds(5, 25, 150, 290);
panel.add(l5);
JLabel l6 = new JLabel("Tie: "+tie);
l6.setBounds(5, 30, 125, 310);
panel.add(l6);
frame.setSize(300, 240);
frame.setVisible(true);
frame.setResizable(false);
}
public static int computerRandomChoice(){// creating a random choice of rock paper or scissors by the computer
int result=(int)(Math.random()*3)+1;
return result;
}
}