我有课:
public class Game
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public Guid ID { get; set; }
[InverseProperty("Game")]
public virtual ICollection<GameMember> Members { get; set; }
//...
}
public class GameMember
{
[Key]
[Column(Order = 0)]
public Guid GameID { get; set; }
[InverseProperty("Members")]
[ForeignKey("GameID")]
public virtual Game Game { get; set; }
[Key]
[Column(Order = 1)]
public Guid UserID { get; set; }
public virtual User User { get; set; }
//...
}
如您所见,我正在尝试制作一个简单的在线游戏。用户可以加入游戏(在这种情况下GameMember
会创建一个新游戏)并进入大厅。当所有人都准备好后,比赛开始。我想知道是否有简单的方法来限制成员的数量。如果我可以应用一些属性,例如[Max(4)]
to ,那就太好了ICollection<GameMember> Members
。