I am developing one app in which I need to pass through audio capturing through output audio jack at the same time record and save video.
I have looked into aurio touch apple sample code and implemented audio passthrough.
I have also implemented the video recording through AVCaptureSession
.
Above both functionality individually done and works pefectly.
But when I merge functionality audio pass through not working because of audio session of the AVCapturesession
.
I have also tried to pass through audio data which I am getting from AVCaptureSession
delegate methods. Below is my code :
OSStatus err = noErr;
AudioBufferList audioBufferList;
CMBlockBufferRef blockBuffer;
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer);
CMItemCount numberOfFrames = CMSampleBufferGetNumSamples(sampleBuffer); // corresponds to the number of CoreAudio audio frames
currentSampleTime += (double)numberOfFrames;
AudioTimeStamp timeStamp;
memset(&timeStamp, 0, sizeof(AudioTimeStamp));
timeStamp.mSampleTime = currentSampleTime;
timeStamp.mFlags |= kAudioTimeStampSampleTimeValid;
AudioUnitRenderActionFlags flags = 0;
aurioTouchAppDelegate *THIS = (aurioTouchAppDelegate *)[[UIApplication sharedApplication]delegate];
err = AudioUnitRender(self.rioUnit, &flags, &timeStamp, 1, numberOfFrames, &audioBufferList);
if (err) { printf("PerformThru: error %d\n", (int)err); }
But it is giving error. Please advise what can be done further as soon as possible. I have looked into so many docs and so many codes but couldn't find any solution. Please help..