我如何避免在这个程序中使用指针变量和基于指针的传递引用?正如我的导师所说,没有必要使用指针。这是一个龟兔赛跑的模拟器,您将使用数字生成来模拟这个令人难忘的事件。
#include <iostream>
using std::cout;
using std::endl;
#include <cstdlib>
using std::rand;
using std::srand;
#include <ctime>
using std::time;
#include <iomanip>
using std::setw;
const int RACE_END = 70;
// prototypes
void moveTortoise( int *const );
void moveHare( int *const );
void printCurrentPositions( const int *const, const int *const );
int main()
{
int tortoise = 1;
int hare = 1;
int timer = 0;
srand( time( 0 ) );
cout << "ON YOUR MARK, GET SET\nBANG !!!!"
<< "\nAND THEY'RE OFF !!!!\n";
// loop through the events
while ( tortoise != RACE_END && hare != RACE_END )
{
moveTortoise( &tortoise );
moveHare( &hare );
printCurrentPositions( &tortoise, &hare );
timer++;
} // end loop
if ( tortoise >= hare )
cout << "\nTORTOISE WINS!!! YAY!!!\n";
else
cout << "\nHare wins. Yuch.\n";
cout << "\nTIME ELAPSED = " << timer << " seconds" << "\n" << endl;
system("pause");
return 0; // indicates successful termination
} // end main
// progress for the tortoise
void moveTortoise( int * const turtlePtr )
{
int x = 1 + rand() % 10; // random number 1-10
if ( x >= 1 && x <= 5 ) // fast plod
*turtlePtr += 3;
else if ( x == 6 || x == 7 ) // slip
*turtlePtr -= 6;
else // slow plod
++( *turtlePtr );
if ( *turtlePtr < 1 )
*turtlePtr = 1;
else if ( *turtlePtr > RACE_END )
*turtlePtr = RACE_END;
} // end function moveTortoise
// progress for the hare
void moveHare( int * const rabbitPtr )
{
int y = 1 + rand() % 10; // random number 1-10
if ( y == 3 || y == 4 ) // big hop
*rabbitPtr += 9;
else if ( y == 5 ) // big slip
*rabbitPtr -= 12;
else if ( y >= 6 && y <= 8 ) // small hop
++( *rabbitPtr );
else if ( y > 8 ) // small slip
*rabbitPtr -= 2;
if ( *rabbitPtr < 1 )
*rabbitPtr = 1;
else if ( *rabbitPtr > RACE_END )
*rabbitPtr = RACE_END;
} // end function moveHare
// display new position
void printCurrentPositions( const int * const snapperPtr,
const int * const bunnyPtr )
{
if ( *bunnyPtr == *snapperPtr )
cout << setw( *bunnyPtr ) << "OUCH!!!";
else if ( *bunnyPtr < *snapperPtr )
cout << setw( *bunnyPtr ) << 'H'
<< setw( *snapperPtr - *bunnyPtr ) << 'T';
else
cout << setw( *snapperPtr ) << 'T'
<< setw( *bunnyPtr - *snapperPtr ) << 'H';
cout << '\n';
} // end function printCurrentPositions